Thanks to Bungie’s incompetence they have run a game that has zero competition into the ground. We can see that Trials of Osiris does indeed have KD based matchmaking. Either my team or the other team has to try to carry someone with an abysmal KD. It’s apparent early in the card that the matchmaking is stacked against one side. You can see it if every player makes it to the end of the game in the scorecard. Why Bungie why make a matchmaking algorithm that stacks the deck against one team?
-
Because y'all keep playing it.
-
2 RepliesTrials always has been fake. Just met a player with Vexcalibur. He was basically invincible. When he blocked, blocking actually worked every time and long. His primary weapon bullets were like the heaviest machine gun. I copied his (also a Titan) setup and went into the next match. My same Glaive (fullly upgraded) didn't block even one bullet, I died instantly. What a garbage pvp this is.
-
And when the matchups are even— do you remember those or tend to forget them? Because they definitely do happen too.
-
In a mode like Trials of Osiris, matchmaking is truly random (RNG-based) and does not account for skill, then uneven team compositions are statistically inevitable. If we imagine every player in a lobby is rated on a 1–10 skill scale: Most players in the match are between 6–8 One player is a 2 Whichever team gets the “2” is immediately at a structural disadvantage. In a 3v3 elimination mode: A severely underperforming player often contributes little damage, map control, or revive pressure. The opposing team can quickly identify and target that weak link. The stronger two players must compensate every round. Functionally, that can feel like a 2v3, especially in high-skill lobbies where margins are thin. That’s not bias. That’s math. Random distribution does not guarantee equal outcome — it only guarantees random assignment. And when skill variance is wide, randomness amplifies imbalance rather than smoothing it