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Destiny 2

Discuss all things Destiny 2.
Edited by GradeMyGuardianTTV: 2/19/2026 2:52:25 PM
7

The Portal Problem: Playerbase Dilution

I remember the good ole days. Specifically [i]The Witch Queen[/i]. When pinnacles were directly tied to core activities and a select few Seasonal and Expansion activities. Vanguard Ops. Gambit. Crucible. Your Seasonal Activity. Dungeon. Raid. Wellspring. No dilution. It was straightforward. The "[i]Big Three[/i]" guaranteed queues. The Seasonal Activity was alive and well. LFGs were always running for Raids and Dungeons. And the Wellspring stole the show as a goofball arena and place to chill. Now there's like 1,000 different ways to chase out pinnacles, and it really stretches the playerbase. I'm not saying autonomy is bad, but there is something special about the entire community being driven into the same few activities together. It's how new adventures and friendships form. But the design of The Portal (and dare I say Fireteam Finder?!?), have diluted the playerbase immensely. I miss the days reset was a thrill. For the servers to be alive. For LFGs to pour in. Because everyone had the [u][b]same goals[/b][/u] and needed the [u][b]same activities[/b][/u]. D1 captured this concept masterfully. Still does. And yet Destiny 2 has failed to retain a community centered approach. It's all about [i][u][b]who you know[/b][/u][/i] to complete activities. No longer about [u][b]'[i]who you meet[/i]'[/b][/u] while completing. And it feels.....soulless.

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  • In addition to all this so much other good stuff has been taken away like vendor resets giving gear with more perks, saint-14 selling legacy trials weapons, most of the vendor bounties. They have ripped the heart out of the game and replaced it with this soulless portal that rotates the same activities over and over again with the same seasonal weapons and armor ... and we are stuck with this for another 3 and a half months.

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