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Edited by Sol, The Architect Mind: 2/13/2026 5:28:32 PM
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What is happening with gaming communities?

[url=https://www.ign.com/articles/former-highguard-developer-reflects-on-disastrous-announcement-and-launch-we-were-turned-into-a-joke-from-minute-1]Another Example of our actual toxicity[/url] There's others, but I think they need to do a case study on all of us, because mentally we have some issues to overcome evidently. Personally I think it's because we have too many games coming out, and everyone is playing different games, but new ones are just around the corner. Always feeling like, and seems developers with predatory publishers egg on the idea that, you need to be talking about this new game over the one you are currently enjoying. So they try to control narrative, that most of these streamers are tools to be utilized to spread an opinion or idea. Just wondering do you peeps see this trend too? Mine is actually settling down quite a bit, but I'm actually blocking out what seems like attempts to control thoughts and opinions through initial negativity. I was this person back in d1 about the story direction, toxic as f...making posts hating on the devs, or anyone that touched the game including QA. Then I realized I cared too much, and I've been buying games for reasons I didn't think about. Anyways, blocking certain types of people, I am noticing that people with great concerns and problems towards a game you love, are pretty quiet. All I can think of when I see that blocking drowns out that hatred, makes me believe more and more, that people really cannot control themselves and that most of their personality is infact tied to an algorithm. It's just -blam!- weird is all. Edit: Also thinking about it, it probably sucks when you have friends that see a new shiny game to go play, and they leave you back because you don't see those games as interesting or conducive to you time. Some work all day, sure they can afford other games, but some just want to keep enjoying what they have. Sure get a little bit of story, but also where you can hop on sometimes with like minded adventurers and do something's. Then you have friends within them that go find that new shiny, invite you over, so you play, only to realize they have game ADHD and have already began to eye another game...and suggest you look at it too. Man, the path we are on, -blam!- disturbing. Edit outside of edit: what Luke Smith has said "back in the day" about throwing money at the TV. It's exactly the situation, along with high school gimmicks and cliques.
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  • Disagree. I’m going speak globally, not about you personally. I know nothing about you as an individual and am not going to pretend that I do. That being said…this is not a game problem. This is not a monetization problem. This is not a corporation, This is a cultural problem. One that breaks sharply around whether you grew up before the internet and social media…or after they came to prominence. Before? The need to interact with people in the real world and face real world consequences for bad behavior (right up to getting punched in the mouth if you said the wrong thing to the wrong person)….tend to make people more polite and better behaved. One because you were always aware that you were dealing with a real person. Two feedback about your behavior was immediate and frequently unpleasant. Three, patterns of bad behavior occurred in lasting communities and made your life unpleasant in other ways. After? Oh my. The over reliance of digital communication versus in person interaction. Erosion of real world communities, and explosion of online communities has turned into a social experiment that has gone horribly wrong. One: people often act like the people they interact with online aren’t real people…but rather toys for their personal entertainment. So they are rude, obnoxious and abusive in ways that they wouldn’t dare to be if they were face to face with that person. Two: online communities are businesses. So they are motivated to maintain the revenue toxic people generate, rather than policing their behavior (Bungie). The result is that there is very little—-if any—significant consequences for anti-social behavior online. What feedback there is? Slow, ambivalent, and (in the video game world) laughably ineffective. Unless it is a hardware ban, even banning people can be circumvented. So you have a cohort of people many of whom didn’t develop the social skills for face to face interactions. Grew up acting out in toxic ways in online communities in ways that had few if any real consequences. So they have no idea or experience in how to behave in shared spaces. After being here for a decade the list of people that I’ve had to mute is…extensive. Lastly…there is what is going on in the wider world. Especially here in the US. Which has everyone in a constant uproar, angry and feeling like the world is spinning off its axis. That stress, agitation, and sense of having no control has to go somewhere. …and people generally either talk it out…or they act it out. …and (again) the internet and social meadia greatly magnify the reach, and amplify the capacity for chaos and mischief making by immature, toxic, or both kinds of people.

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