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Destiny 2

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2/15/2026 6:17:51 AM
4

We need a universal Range stat

Exactly what the title suggests. Every weapon that has a Range stat needs to fall into a 1-200 Range category. Naturally we all know that Range is different depending on the archetype but the effective range of a weapon is not reflected with this stat. You can't hit your crits with a sidearm across the map despite it having a Range of 85. So my idea is to change this. Each archetype and weapon would be reworked to reflect the ACTUAL Range. Most sniper rifles would sit at or around 200. Shotguns would be far smaller with 10. It wouldn't change anything with the weapons. It would simply streamline the stat. FYI: 1-200 is just a general idea to show the differences.

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  • I’ve felt this way about all of the weapons stats.

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    • [quote]Exactly what the title suggests. Every weapon that has a Range stat needs to fall into a 1-200 Range category. Naturally we all know that Range is different depending on the archetype but the effective range of a weapon is not reflected with this stat. You can't hit your crits with a sidearm across the map despite it having a Range of 85. So my idea is to change this. Each archetype and weapon would be reworked to reflect the ACTUAL Range. Most sniper rifles would sit at or around 200. Shotguns would be far smaller with 10. It wouldn't change anything with the weapons. It would simply streamline the stat. FYI: 1-200 is just a general idea to show the differences.[/quote] Weapon stats are relative to the weapon archetype/frame since 0 is the lowest it goes and 100 is the highest it goes for that specific weapon type. Having it show you on the gun how many meters until damage falloff would be nice though.

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    • Makes sense. Which means we wont see it until destiny 4

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      • Yup.

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