The Combat gameplay is fun!
• being able to save different load-outs.
• using different weapons to create a new feel.
• different powers and subclasses to give a new feel.
• The DRIP is huge for me. If my guardian didn’t look COOL then I would have left the game along time ago.
What I HATE about the game…
• Puzzles & Mechanics: I typically avoid anything that’s mechanics and puzzle heavy. When I come home from work I just want to have fun and smash some stuff!
• IMMUNE shields: never fails, right when you’re ready to sink your teeth in and have fun an immune shield pops up and forces you to do your homework before you go outside and play.
I do love a formidable challenge and a daunting task from time to time. For example, I love GM’s, I’m definitely a conqueror. Grandmasters aren’t mechanic heavy nor do they have a lot of puzzles. It’s more about doing a good amount of damage and surviving.
I bet Bungie would have a higher player retention if our end game content wasn’t solely based on mechanics and puzzles. For example:
It’s actually not a Raid it’s actually a Labyrinth. A raid has two terminologies one from Viking lore and the other one from military operations in a real raid. There are no puzzles or mechanics. It’s just simply annihilating everything and that sounds like a lot of fun and I bet the community feels the same way, perhaps Bungie should create end game content that specifies a raid or a labyrinth that way players who want to be mentally tested get what they want and players like myself that actually want to do an authentic raid where there isn’t a lot of thinking it is just simply causing a lot of damage and survivability
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2 RepliesEdited by Zodleon: 12/27/2025 7:25:32 PMJust a dissenting opinion based on logic feel free to ignore me. This is some odd feedback based on an incorrect semantic argument, and that not accounting for the fact semantic arguments are almost always bad faith arguments. raid /rād/ noun a sudden attack on an enemy by troops, aircraft, or other armed forces in warfare. Raids, in destiny, are large scale puzzle dungeons where usually twice the number of players assaile an enemy Stronghold the destinction you attempt to make is just not great honestly, not only is it wrong, but it being labeled as a raid is more important as a communication tool than a semantic one. And no, a just point and shoot, and only point and shoot wjth no thinking is not what I would call enjoyable, it has a time and place but I appreciate the complexity. That doesn't invalidate your preference, but it does objectively show the "playerbase" does not agree wjth you universally