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Destiny 2

Discuss all things Destiny 2.
12/27/2025 3:46:01 AM
8

Why I still playing Destiny.

The Combat gameplay is fun! • being able to save different load-outs. • using different weapons to create a new feel. • different powers and subclasses to give a new feel. • The DRIP is huge for me. If my guardian didn’t look COOL then I would have left the game along time ago. What I HATE about the game… • Puzzles & Mechanics: I typically avoid anything that’s mechanics and puzzle heavy. When I come home from work I just want to have fun and smash some stuff! • IMMUNE shields: never fails, right when you’re ready to sink your teeth in and have fun an immune shield pops up and forces you to do your homework before you go outside and play. I do love a formidable challenge and a daunting task from time to time. For example, I love GM’s, I’m definitely a conqueror. Grandmasters aren’t mechanic heavy nor do they have a lot of puzzles. It’s more about doing a good amount of damage and surviving. I bet Bungie would have a higher player retention if our end game content wasn’t solely based on mechanics and puzzles. For example: It’s actually not a Raid it’s actually a Labyrinth. A raid has two terminologies one from Viking lore and the other one from military operations in a real raid. There are no puzzles or mechanics. It’s just simply annihilating everything and that sounds like a lot of fun and I bet the community feels the same way, perhaps Bungie should create end game content that specifies a raid or a labyrinth that way players who want to be mentally tested get what they want and players like myself that actually want to do an authentic raid where there isn’t a lot of thinking it is just simply causing a lot of damage and survivability

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  • Bro says a military raid has no puzzles... you think the military is just dropped into enemy-territory & told "just point and shoot" ? You clearly have no idea what an ACTUAL raid is, so lemme break it down : The entire raid is a puzzle... planning for years how to infiltrate said territory, figuring out what their defenses are like, how the structures are fortified & how to bypass sentinels (unlocking doors and barriers, activating plates) Gathering intel on who their leaders are, how many civilians will be impacted, which enemies should strategically be kept alive (add-clear, priority targets, mini-bosses who drop buffs) Calculating how many soldiers, what types of skill-sets, long range weapons versus CQB (build-crafting & team composition) Sorry, but your argument sucks. Real life raids do have puzzles, strategy, mechanics & logistics. If you're not good at puzzles, then maybe raids arent for you. And thats ok, there's plenty of other stuff to do... but dont try to argue that mechanics should be removed for everyone else just cuz you dont like them. With all that said, I always offer help to ppl who need it. If you actually want to learn mechanics, add me, I teach often. Just bring a mic, comms are essential to a successful operation.

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    • Why Bungie makes destiny; - eververse - wimps spending money

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    • There is only one problem and it is the portal . Nothing more , nothing less .

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    • Edited by Zodleon: 12/27/2025 7:25:32 PM
      Just a dissenting opinion based on logic feel free to ignore me. This is some odd feedback based on an incorrect semantic argument, and that not accounting for the fact semantic arguments are almost always bad faith arguments. raid /rād/ noun a sudden attack on an enemy by troops, aircraft, or other armed forces in warfare. Raids, in destiny, are large scale puzzle dungeons where usually twice the number of players assaile an enemy Stronghold the destinction you attempt to make is just not great honestly, not only is it wrong, but it being labeled as a raid is more important as a communication tool than a semantic one. And no, a just point and shoot, and only point and shoot wjth no thinking is not what I would call enjoyable, it has a time and place but I appreciate the complexity. That doesn't invalidate your preference, but it does objectively show the "playerbase" does not agree wjth you universally

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      • Raids are easily the best content destiny has ever created and it’s a travesty that so few people engage with them.

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        • Thanks for enlightening us. I was wondering what was keeping me up at night. Now I can rest easy.

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        • Sounds like a first-person version of 'Contra.'

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          • It’s funny how people hate or criticize your feedback on why you play the game and what you consider to be fun and the game and franchise is literally dying as we speak.

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