Renegade Invasions: While Invader is present, all Renegade abilities should be suspended.
There's no fun in getting farmed with a Golden Gun, a Strand-grappling Titan running the new Exo Machine gun and a Warlock throwing whatever Bullshit at you.
For a mode, that [b]ACTIVELY REQUIRES TICKETS TO BE PLAYED[/b], this is not good design.
In all honesty, when someone invades an activity via Invasion mode, [b]BOTH INVADER AND TARGETS[/b] should be [b]UNABLE[/b] to use their [b]Renegade Abilities[/b].
That way players on both sides are [b]ACTIVELY FORCED TO ENGAGE EACH OTHER[/b], without broken Renegade abilities that instantly charge the super[b] (which the healing orb grenade thingy shouldn't do at all actually imo!)[/b] or even vehicles that take more hits than a strike boss.
Bungie, I hope you make a revision of this mode soon. Because even as a PvP player, this BS feels unfun as hell!
Also, take this BS out of the mode that you are trapped with 1 other player in a dome and have to fight for the death. It's unbalanced as hell! I just had an invasion on the Venus map, where the dome was placed in a 2-level cave where the only way to get down into the cave was a Waterfall entrance, while any way up to the 2nd level wasn't even existing due to the Dome barrier.
Obviously I lost that one as well simply due to time constraints and a missing path upwards in the level. Thanks for nothing, Bungie!
Oh and if an Invasion starts, any current used vehicle on the map by any player should trigger self-destruction mode as in the story version of Spiders Barge where the Walkers auto-trigger self-destruction.
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