Once again getting slowed wins the award for Worst Feeling In The History Of Video Games and it’s not even close!
Other Bungie effects like taking our movement away, getting punted across the map by stomps and pulling the trigger on a slow-launch rocket launcher only to have nothing happen don’t even rate anymore!
Why, Bungie? For the love of everything good, WHY would you put that in your game? Like painting a moustache on the Mona Lisa.
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whoever though being stranded up or frozen in a movement based shooter should honestly deserve to have something horrible happen to them. A special place in hell for that whirlwind thing being in pvp too.
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I mean yes, it is a debuff meant to interfere with and kill you. It’s annoying but it’s supposed to be.
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You ever play Bioshock 2’s multiplayer… if not, you don’t even know the struggle 😆
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From some games it does make sense, Natasha from tf2 had a slowing mechanic but it made sense since it slowed down classes like the demo, soldier and scout from being able to go at a fast speed But destiny is not tf2 and every class moves the same speed unless they have a exotic that makes them faster so slow mechanics suck in this game
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19 RepliesDid you know that the 'Slow' status effect has been around in video games since roughly 1987?
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I swear I JUST made the same exact comment to my brother this past week while we were playing Crucible 🤯
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2 RepliesNo. Picking up one more item and then being told 'you're over-encumbered' is the worst feeling in video games. If I want to pick up tons of cheese wheels to eat to regain health in a fight, with maybe a bag of flour on the side to chase down the cheese, then that should MY choice. At least in D2 there is no tempting cheese to pick up, or fudge, or random assorted silver plates and cutlery to weigh us down. Hmm, but maybe they'll add that in Renegades. People are always talking about ways to cheese missions in the game, so why not add some cheese? Am I right? Oh wait. We were talking about being slowed down by being frozen. Yeah, that sucks too, I guess.
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Edited by ForeverLaxx: 11/15/2025 4:14:26 AMI just wish being slowed in PvE was the same as it was in PvP. Being unable to use my movement ability to get out of a slow zone in PvE (or away from Thralls perma-slowing me) is almost always instant death at higher difficulties. In PvP people got so mad that Slow took away your movement tech that it no longer does, but in PvE it stays because reasons.