Or was, I guess.
We've got PvPers and PvEers, and everything in between.
We've got casuals and sweats, and everything in between.
We've got elitists and the laid back, and everything in between.
We've got collectors and the spartan, and everything in between.
We've got puzzle platformers and fighters, and everything in between.
We've got veterans and blueberries, and everything in between.
And all of us are asking for different things.
"There's too much loot!"
"There's not too much loot enough!"
"There's too much grinding!"
"There's not enough grinding!"
"The game is way too easy!"
"The game is way too hard!"
We see this somewhat in other games, Borderlands 4 comes to mind right now, there's been some discourse about whether Legendary (Exotic) drop rates are too low or just right in BL4, but it's nothing like what we see in Destiny 2.
And, of course, objectivity is no help, because things like difficulty and "too much" or "too little" are largely subjective. There aren't that many objective things we can point to in D2; Unstable Cores being an absolute bear comes to mind, but there's not too much else (system-wise) we can all agree on.
I'd hate to be the person at Bungie who's responsible for parsing community sentiment, it's like that Simpsons episode "So you want a grounded, off the wall comedy that deals with real life issues and has aliens."
(This post is not in reference/response to anything, it's just me thinking out loud.)
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#destiny2
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5 RepliesThat's why Bungie needs to pick a lane, and have the back bone to stick to it Do you think From Software flip flops on difficulty, no, they would tell you to get gud themselves And if your wanting a casual game to be more difficult, stop trying to change that game, and go play Elden Ring or Bloodborne if you enjoy beating your head against a wall Warframe has steel path and level cap for the try hards, and normal for the casuals, they have found perfect balance, but not every game can be warframe