I was having alot of fun the first few days, but by the 4th day, I found myself being less desiring to jump back in. It was a wonderful breath of fresh air, and I do genuinely appreciate that. Though I am complaining here, please do not interpret this as me whining.
There's just not enough variety or variation between runs to help the activity stay fresh. It's the #1 issue I brought up with Haunted Sectors. The key difference being the sectors were stale on arrival. Haunted Altars at least has unique objectives, offering a fresh gameplay experience.
Another thing I can't help but notice is that there's just not really enough festive feel in the activity. The decorations are did wonderfully. I wouldn't change them at all. But ultimately it's still just Sorrow's Harbor. It's daytime with bright daylight 75% of the time, and the night time still is bright. I don't believe there's any FotL music. There's no dialogue. It's as if the team has forgotten the importance of certain details in crafting a good atmosphere.
Again, please don't interpret this as me just whining. I do love the Haunted Altars. They serve as a wonderful foundation for a new activity. I am merely concerned that if feels only half completed, and that's not even taking account for the bugs from obviously not being properly playtested. I am hopeful that this activity can truly be something wonderful with just a little more time in the oven.
Unlike Haunted Sectors, Haunted Altars doesn't need a total rework. I feel they have the skeletal workings of a wonderful activity here and it just needs to be flesh out a little. The activity is great, but every run is almost identical. The first wave is [i]always[/i] a small trickle of Taken, the second wave is [i]always[/i] Hive, and the third wave is [i]always[/i] slightly overtuned Dread. The "bonus objective" is [i]always[/i] just those purple crystals, and the boss is [i]always[/i] Sir Skullduggery (I do love that name). The mask mods are also extremely minimal and barely feel like they make a difference. There's just not enough variation to keep the game mode fresh, nor is there enough of a festive atmosphere to differentiate the location properly.
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