not all dungeons are not designed for these difficulty modifiers.
tried hefnd for the drops yesterday and it was horrile.
1 revive, jumping puzzle is just luck and the splash damage from boss is still the worst
not to mention and all the ads my teammates was the worst across multiple runs then gave up.
even back then dungeons didnt have revive limits or being forced with too many modfiers.
dungeons and raids should be placed in a new category "endgame" or something for easier access.
dungeons should e similar to the new raid format with feats for the rewards and maybe a daily/weekly rotator for the powerful drops from them.
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I like it in there. Tbh but I wish it was the whole dungeons. Not encounters. I don't really care about the drops for me. I'd do it all on 10, 100,200. I just would like to enjoy the dungeon for as it is. I thought on the rite of the nine that was great doing explorer. Only thing I touched. I don't even do the encounters in the portal cause id rather the whole dungeon. I got the pads in the ones that had them but I left cause I want full experience and to enjoy the detail