I'm one of those players who's struggling with the current difficulty of the game, I die a lot more than I find fun, I could probably win a "Most Rezzed" medal for Master level Fireteam Ops, the Legendary campaign was mostly a war of attrition for me, just to put my skill level into perspective.
And from what I'm reading on the forums, I'm not the only player struggling with the current difficulty of the game, it seems like lots of low end, average, and casual players are bouncing off the skill level increases we're being asked to participate in.
It got me thinking: Last year we had Resilience as an armor stat, most of us had the benefit of pretty high damage reduction, (I can't remember what the exact benefit was from max Resilience, but I think I remember it being around 40%,) and this year the best we can do is the 15% DR from wearing featured gear.
Thing is, I don't remember hearing about any similar nerf to enemy damage output; we got reduced DR, but I wonder if the enemies are still doing the same levels of damage, and whether or not that might be contributing to the frustration many of us casual and average players are experiencing?
Could it be that sunsetting Resilience is part of the reason, or even the entire reason, why so many of us are struggling right now? Suddenly we're all taking XX% more damage, and low or average skilled players are struggling to survive the difference?
It's difficult to quantify since we can't do side-by-side testing, so I figured I'd come to the forums and ask opinions, maybe y'all know something I don't. What do you think: Could the sunsetting of Resilience be contributing to the current difficulty woes that so many of us are experiencing?
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I know ppl say this all the time as a trope... but in this case, it actually might be a skill issue :( I'm not trying to be insulting by any means, plz dont take it that way. I'd be glad to even help run stuff with you... The fact is: they didnt sunset Resilience. They gave everyone a baseline resilience of what 100 points used to be. The new "Health" stat controls how much health you regain from picking up orbs, but most ppl dont bother building into it. I juice up my melee stat & put the "Better Already" mod on my boots, so that orbs start healing me instantly. And I pair it with "Heavy Handed" so that my melee kills produce lots of orbs. You could also use certain fragments that provide health regeneration from certain abilities or elemental kills. Also, pay attention to the activity & its modifiers. If its a map with a lot of snipers, throw on Sniper Resist... a Void threat where Void does more damage to guardians, Void Resist. If you never really did Master content before, its just an opportunity to learn strategies & grow as a guardian.