JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
10/2/2025 7:26:42 PM
11

Is the increased difficulty a result of sunsetting Resilience?

I'm one of those players who's struggling with the current difficulty of the game, I die a lot more than I find fun, I could probably win a "Most Rezzed" medal for Master level Fireteam Ops, the Legendary campaign was mostly a war of attrition for me, just to put my skill level into perspective. And from what I'm reading on the forums, I'm not the only player struggling with the current difficulty of the game, it seems like lots of low end, average, and casual players are bouncing off the skill level increases we're being asked to participate in. It got me thinking: Last year we had Resilience as an armor stat, most of us had the benefit of pretty high damage reduction, (I can't remember what the exact benefit was from max Resilience, but I think I remember it being around 40%,) and this year the best we can do is the 15% DR from wearing featured gear. Thing is, I don't remember hearing about any similar nerf to enemy damage output; we got reduced DR, but I wonder if the enemies are still doing the same levels of damage, and whether or not that might be contributing to the frustration many of us casual and average players are experiencing? Could it be that sunsetting Resilience is part of the reason, or even the entire reason, why so many of us are struggling right now? Suddenly we're all taking XX% more damage, and low or average skilled players are struggling to survive the difference? It's difficult to quantify since we can't do side-by-side testing, so I figured I'd come to the forums and ask opinions, maybe y'all know something I don't. What do you think: Could the sunsetting of Resilience be contributing to the current difficulty woes that so many of us are experiencing?
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • So lower skilled players like myself never did master level or higher content. We did not do raids or dungeons on legendary level. many never did the campaign on legendary. The difficulty is because bungie is forcing players to play difficulty levels they never played before and many of us do not like it, are not good at it, are skill caped and have no gear to make good builds. I only play hunter and one of the builds is all about maximizing damage resistance through use of assention and a specific exotic. I don't have the gear to get the stats points high enough to make that build viable. At best I run around part of the time just shooting adds trying to build my melee and class ability back up. I do not have good seasonal weapons with the right subclass to make the build affective and old weapons I tried are doing like 4 to 20 damage vs a boss in solo ops. Talk about a way to add huge chunks of time to an activity, run through your heavy, special and have to plink a boss for 4 damage until adds spawn again and you can hopefully get some heavy to drop. Not fun, too difficulty and overly complicated with too many mods, perks and useless options that do not work.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon