I mean, eververse has been getting a lot of flak this season and rightly so:
* The Gladius armor controversy
* Waiting until the game is at it's lowest before releasing the taken armor and shader people have been requesting since D1
* I'd still say you screwed up on the Ancient majesty set simply because it was supposed to be an eververse transmog first, then you swapped it with the iron banner armor, and now it's only a transmog if we use Synthweave on it
* The new conditional Finality skin that required lighthouse entry to buy (easy on paper if you ignore how screwy lobby balancing has been since trials the start of EOF)
And now you release an armor set to match a weapon that barely passes as an exotic. All it's had going for it for years is the abnormally high aim assist compared to all other 150s, having 60 as opposed to the- I think the lowest to highest among legendaries is 28-39? Reduce the aim assist and it's nothing but a hindrance in every way.
Like if you're going to release a new paid armor set based on a weapon, you should at least make sure that weapon actually has something going for it. This one of the few if not the only weapon that people will actively try to avoid using the exotic perk on it and that by default, no matter how good the stats are, makes it poorly designed.
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