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Destiny 2

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9/30/2025 12:36:55 PM
8

Why Does It Feel Like Bungie is Actively Fighting the Playerbase?

Ever since EoF launched, we've entered a back and forth dance. Bungie introduces changes to the game that players dislike. Players backlash and force Bungie to change. Bungie makes a change that still isn't the best for the game. Then the cycle just repeats. This sort of immature mindset isn't new to Bungie. I've seen it many times that they'll introduce a new system or aspect that doesn't really enhance the player experience, and instead of listening to players say they dislike it, they take this childish response that it's the players that are wrong and double down on their ideas. Well now that ideology has influenced the base core of the game. There are so many anti-player systems in play now that obviously serve no other purpose but to artificially force player metrics. These systems are ruining the player experience and players are voicing their concerns. Bungie seems to want to ignore them, but the declining playerbase has forced their hand. However, they still refuse to let go of their systems. Whether it's through stubbornness, ignorance, or even just simple incompetence, Bungie just isn't letting go of their systems they put in play. They'll give workarounds, ways to ease the pain, and even try to mask nerfs as buffs. Theyre doing everything they can to try to appeal to the players except for giving up their systems. It feels like they are trying too hard to force things in their favor. "You WILL like this, now give us your money." A good game will earn player metrics naturally. Using force can achieve the same result, but will inevitably cause friction. It's not sustainable, and I believe we've reached a faulting point. The dwindling playerbase and low player sentiment is proof. It's time to give up the fight. It's time to give the players the carrot now.

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  • I logged in to play. Sat in orbit for 5 minutes, trying to psych myself up to do solo ops to finally grind light level for tier 5 gear. And gave up. Logged off and played something else instead.

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  • Edited by Golden: 10/2/2025 12:01:44 AM
    Feels like an ego thing. EOF flopped and they don’t want to admit it more make changes. Not to mention looks like they see us as just numbers not players [spoiler]Literally logged on, saw if anything was new. Another eververse set. Logged off[/spoiler]

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  • It's mostly just attempts to maximize player engagement while minimizing dev effort Their hope is that the bigger the hamster wheel, the more you'll log in and, in turn, more opportunities to have you purchase something from the cash shop A dwindling playerbase means that they need to make more money off of less players Dev effort has to be minimized because of all the layoffs after all their incubation projects failed. More dev resources get put towards the cash shop because of the previous point And now we're in a little death spiral, or, at least, that's my read on the situation

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    • Maybe they want it to fail. They greatly oversold it to Sony with a set of lies a mile high and all that this will make them is fairly played out since Marathon is DOA so the money wagon is done Maybe they just want to lock the doors and leave. I mean that is exactly what the CEO already did.

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    • I don’t get it… balance the grind around the casual who can play 10 hours a week…. Add some hard stuff for the elites…. Easy winning formula …

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    • Because the player base is made up of too many competing viewpoints and people giving opinions on a game they don't play.

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      • Fighting what's left of the playerbase 😉

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      • No worries soon digital id's will put an end to all the complaining and toxic behavior from customers.

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