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9/29/2025 6:46:45 AM
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Hynra

Projectile Hit Registration Bug. (Since The Final Shape)

Projectile Hit Registration Bug. (Since The Final Shape) Currently MOST types of projectile abilities/weapons have a severe delayed hit registration. This bug was first introduced since The Final Shape, it doesn't happen 100% of the time but is very-very common. Most notably on abilities and weapons listed in the following; Bow, Glaive, Incinerator Snap, Weighted Throwing Knife, Lightweight Knife, and many more. Although this may seem somewhat of a minor bug, it affects engagements greatly to the point where the user experiencing this issue will often caught off guard and will lose or trade in engagements they otherwise would've won. The outcome of engagements become very dependant on this bug especially when the opponent is using heal effects that could survive finishing blows they otherwise wouldn't survive - most commonly from the One-Eyed Mask exotic. This also results inconsistency when attempting to "combo" with these projectiles. For example, If you have a bow with Swashbuckler and perform a headshot into a melee, it would sometime register the arrow soo slow that it will finish the kill using the delayed damage from the bow instead of the melee despite bows traveling at a hitscan speed. This also leads to misconception of players being influenced by "lag". Although lag can further amplify this effect this bug is not caused by latency but has the same effect for AOE based abilities. Incinerator Snap and Pocket Singularity are the best example of this where the projectile can sometimes appear to hit the target but can sometimes deal significantly deal less damage or even no damage at all due to the delayed damage. (edited) One last thing, glaives are very popular at the moment due to their ability to perform a 2 hit melee kill with over 190 melee stat, however the projectile aspect of the weapon can be very inconsistent ever since the glaive projectile tracking rework and even if you manage to hit the target, it will sometimes take about 2-3 seconds to register the shot. The delay is much more apparent when shooting the weapon right before death and can have up to a 4-5 seconds delay. The same thing can be done using a bow. Other less common weapons effected by this bug (not to an equal degree): Support Frame Auto Rifle, Osteo Striga, Quire of One (Hip-Fire), Lightning Rod (Trinity Ghoul Exotic Perk), etc. It's also worth mentioning that AOE weapons such as grenade launchers and rocket launchers do not share this issue but AOE based abilities do have this issue (sometimes). Video example; https://youtu.be/YqxoQHL_uw0
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  • This has been happening with a lot of hit scan weapons too Ive noticed. Plenty of shots I know should have hit just do nothing. Ill come back with video if I can dig them out of my PC.

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  • Bump

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  • From my experience it's happening more often in 6's, maybe due to low population connection gets worse idk. Anyway, if you want the better networking experience in PvP, Comp seems to be the right call

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  • It's the equivalent of playing with Nerf guns and there's always that one kid that refuses to acknowledge when they've been hit.

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  • Turns to very common if you die while the projectile is still in motion, at least that’s how it was in “the final shape” not sure about now though.

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  • I probably have an entire albums worth of glaive no regs (both projectile and melee, making the VERY clear tag sound effect only to do no damage, even visually hitting them and still nothing), glaive delayed damage of sometimes up to 3-4 seconds which can really mess up match flow. Using glaives and the above abilities as of late has honestly felt like this evil dice roll where either the game does what I set out to do, or nothing works and I’m forced to just watch John guardian eat my glaive shot like it was a soft tap on the wrist. +1 for these being looked into, they desperately need it

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  • sorry for low quality, dont have the original files for the clips

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  • i heard the hit but no damage showed up. so i guess i wasnt shooting wrong

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  • 1
    I always thought I was just hitting my arrows to fast

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