Hello Bungie,
I wanted to provide some feedback regarding the campaign structure, especially since The Final Shape.
One of the things I've really missed is the presence of multiplayer patrol areas within the campaign. The recent focus on more isolated, solo-friendly experiences has been great for storytelling, but it has come at the cost of one of Destiny's most essential social elements.
I miss the spontaneous, shared moments. The feeling of being on patrol and randomly encountering a New Light or a returning player. Being able to help them through a public event or just lend a hand with whatever they're doing. These aren't just minor interactions; they're the moments that make the game's world feel truly alive and shared. They create a powerful sense of community and reinforce the idea that we're all Guardians in this universe together.
I hope you'll consider bringing back more of these open, social spaces in future campaigns. It's a key part of the Destiny experience and something many of us deeply value.
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Yeah I agree. The Pale Heart looks nice but feels so lonely. I was hoping that Kepler would be a normal open world destination with public events,patrol beacons and other players running around because I thought that surely Bungie wouldn't do 2 solo destinations in a row and was really disappointed when I realised that Kepler is another solo destination. With Renegades I feel like its just going to have a new social hub on Mars just to go and see the 3 syndicate leaders to get jobs and then 3 different maps just for those jobs and activities with no actual patrol zones. I really hope I am wrong about this. All I ever wanted in regards to patrol zones is some new activities and events added to all destinations(with their own set of weapons tied to then so players have a reason to engage in them) like mini boss encounters around the map when exploring and big boss invasions like the Taken in D1 or the big Vex invasion we had on the Moon when Shadow Keep launched.