I know there are tons of other posts like this, and I know many disagree or are just quick to say "see you later" and all. But I hope is some small way adding my post helps. When I realized I was only playing to finish the pass because I paid for it, I knew I was done but love the game enough to at least say something.
The grind as it is - not fun. I'm ok with the tiers, but the cost to upgrade makes it a real slog.
The modifiers - not fun or exciting. I have not even attempted anything after master as it seems more frustrating than anything else as a mainly solo player
PVP - Crapshow with the way hunters 2 shot everything ;) In all seriousness the TTK is so low right now I feel like I'm playing hardcore COD
I'll play if they make some solid changes in time for the pass, otherwise I'll join so many others adding this one to the ones we used to love but no longer support pile
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Edited by Mark, Scholar of Stars: 9/27/2025 5:11:35 PMFinishing the reward passes. For me, that's all of what's left. I bought "Year of Prophecy" in good faith, but after it, I'm done. Definitely. What I do now with this routine (finishing the reward passes) is so basic that I don't need any further DLC again. And also no further reward passes. I generate XP with planetary vendors. I can't stand the Portal. Another letdown is that seasonal challenges are also predominantly linked to the Portal. And Banshee-44 is selling minus two bounties per day. It's enough. Edit: I know Bungie is busy with developing Marathon and maintaining Destiny: Rising. It isn't the first time they shifted their workforce to other projects, but how that worked out is well known. I'm tired of seeing them treating Destiny 2 like a cash grab and a hobby. Everything was approved, the complete "new" agenda of Destiny 2. Planned and activated, no matter. "No matter," because the game has never in its history had so many complaints (!) as it has now since "Edge of Fate," persistently ignored by its developer. That's also an answer. Tyson Green—no offense—was just enhanced "in pretense" as game director. He's practically nonexistent; no wonder he's that restrained.