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Destiny 2

Discuss all things Destiny 2.
Edited by Tahllinavian: 5/23/2024 9:04:25 PM
16

Nova bomb's real issue is QOL

The real main issue with Nova bomb is its ability to be destroyed very easily, it is the only super in the game that can be destroyed before you even fire it off or it being shot out the air by an enemy projectile. It needs more than just some damage buffs, it needs QOL as well. Nova bomb will continue to be a trash PVE super compared to others as long as a mechanics like this persist. No other Super has so many QOL problems, its ridiculous. It's already an incredibly annoying to use super, in PVE and we aren't even talking about the mediocre damage numbers or add clear. You have to worry about so many things, whiffing in smaller spaces or clipping on some unforeseen corner geometry thanks to the jump, killing yourself and of course as mentioned above the biggest issue, it getting destroyed often and easily by mobs just aiming in your general direction.

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  • Imo these are the changes I think they should do for the underperforming single use supers Cataclysm: Suppression on hit, pve enemies cannot destroy nova bomb, make allied projectiles able to go through nova, and make the Skull exotic increase damage of Nova by 50% (With the seeker change this should bump it to kinda under a star eater blade barrage) Vortex: Weaken on hit, increase pull distance against pve targets, pve enemies defeated by vortex refund a small amount of super, 30% increase in damage against red, 10% increase against everything else Golden Gun Marskman no star eater/Nighthawk increase base damage slightly but decrease it's power with star eater basically keeping star eater damage the same but making the base version a bit better Single shot tether: Increase pve weaken from 30% to 35% so it has a use over Tractor, make it so enemies who exit Tether range also have 5 seconds of normal 15% weaken Chaos Reach: Increase pve base damage against red by 20%, majors and above 15%, increase how often it jolts targets, can't remember if they did this already but if not make it so defeated pve targets drop ionic traces for both you and allies Thundercrash: Increase base pve damage by 60% (This will push it to about base Blade barrage level) decrease Cuirass down to 50% (This will push it to being under star eater but will get it a bit closer), and make it so ionics grabbed with Cuirass will grant 20% pve dr temporarily (In pvp don't change anything) That's what I think they should change. Pyrogale might need some work as well as while roarings x3 damage is good the base damage is not there at all.

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