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Destiny 2

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5/9/2024 2:50:39 AM
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How is this not the worst way to intro new maps?

I admit I am not great in Crucible. In skill based I am a 1.3 efficiency at best and that feels right to me. I have some fun, I play the objectives -- it works. But, "Hey, here's some new maps and a quest, but you who suck have to play the best for at best 6 matches, probably should budget 12 matches of getting stomped, and this means you should keep playing Crucible"? What was everyone thinking here?

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  • I jumped in last night just for the rewards. I didn't realize it was trials.....well, it seemed like it. First game we got stomped by an obvious cheat flashing his/her flawless memorabilia, and after reporting, got the usual bs msg saying "we'll finding you a better match" or whatever. Second match, we were put against the [b]same [/b][b]team[/b], so I reported again and left the match. Something I hate doing. Third match, the 2 players on my team left, so I lost that one. It was ok after a shaky start and I got my reward, but as the OP states,why on earth introduce new maps in this way? My only conclusion is that Bungie was testing their handywork in the environment that attract the elite top percentage sweats, i.e, trials and comp, to see if the new maps would be a success in these modes. Surely if the maps were put into regular 6v6, most PvP players would experience them and maybe give a better response, because all I've seen is negative feedback.

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