I know the argument against it is "because of ease of use." Yes, it is indeed easy to proc, but I want to bring up a few points to simply question if sheer ease of use is a good enough reason for it.
1. 15% is barely anything on a primary. Why would anyone want a perk that does almost nothing? Primary weapons don't do much to tougher adds without alot of hoops to jump through. A tiny amount of damage getting a tiny increase is still not alot of damage. 15% is barely noticeable on a primary. It also offers no other benefits and still needs a hoop to jump through, albeit an easy one. There are many other good options on the gun that do an objectively better job and the amount of extra effort to get is basically negligible.
2. The perk is currently only available on the Recluse. If it were available on other guns, it would definitely warrant its current "overly balanced" power. This is the gun's signature perk, but it's simply outclassed by other, common perks that other weapons have. The Recluse with its unique, signature perk should be a desirable roll.
Am I asking it to be restored to its original form? Absolutely not. That was too powerful. Am I asking it to be boosted to a higher percent? Maybe. I still don't see a buff to 20% making it much more desirable, but I suspect it would influence the numbers.
I think the best option would be to examine Master of Arms, such as its flavor and what it represents. I would like to propose a new change. The perk is supposed to represent one's prowess with their arsenal, activating on a kill with any weapon they are currently wielding. So what if the bonus(es) granted depends on the type of weapon used? Like, getting a kill with a different primary grants extra range, getting a kill with a special grants extra stability and handling, a kill with a heavy grants extra accuracy and refills a part of the magazine, and then getting kills with the gun that has MoA grants the +15% and refreshes the timer on all the buffs (to a certain limit)? Of course it doesn't have to be this exact example, but just something that makes the player want to be a master of their arms.
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Yeah you don’t have to go into that much detail. It should be buffed to 20% in PVE.