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Destiny 2

Discuss all things Destiny 2.
4/23/2024 9:49:07 AM
5

Total hp and shield in crucible should be a static value

It's actually nuts that you can up your class ability buffing stat on the most op class and increase your and even negate OHKs with some weapons. Now pile on barricade overshield and OEM and you're running around with a third more HP than the average person, this makes juggernaut from cod 4 look blush.
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  • Do you smell that, smells like copium

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  • Edited by EarthlyJaguar0: 4/24/2024 9:09:17 PM
    I kind of agree because it will control more variables ( in a perfect world) leaving only your gun skill and positioning to be the deciding factor. However destiny has generous aa and not great connections along with many cheesy overturned things so I don’t know if d2 could survive that type of sandbox I also think that the stability stat on guns should be the only source of anti flinch for similar reasons.

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  • No thanks.

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  • Don’t forget striker titan juggernaut! That said build diversity is important so no nerfs. Titans are supposed to be tanky. Hunters are supposed to be mobile. Mobility needs a buff tbh. And warlocks kinda just bend/break the rules. Play a different class if you want a different style.

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  • And think nothing of how it would affect pve.

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