The amount of mercy rules being handed out is insane.... it feels like you are better off leaving an unbalanced match and just search for a new one.
Edit:
[i]Outlier protection setting is like loose sbmm. So the range of players skills you can match with is greater than just sbmm.[/i]
-
I agree, since outlier protection is very similar to cbmm. I am sure more people are leaving now control games than when sbmm was in place. I leave all shitty games
-
I feel you. I'm getting paired against top 10% players while being paired with top 50% players.
-
Regret
Cater to casuals! - old
Agree and very strict sbmm at that -
Edited by Golden: 4/23/2024 1:19:57 AMIt already easy though? The PvP playerbase is just so small it makes it look so unbalanced lol. Trust me that “outlier protection” is non existent anyways lol
-
[quote]The amount of mercy rules being handed out is insane.... it feels like you are better off leaving an unbalanced match and just search for a new one. Edit: [i]Outlier protection setting is like loose sbmm. So the range of players skills you can match with is greater than just sbmm.[/i][/quote] People want CBMM so they can get nice chill easy games and stomp the less experienced While others want to have SBMM to have more competitive games that are more enjoyable You add CBMM people compain, you add SBMM people complain No pleasing this community
-
No. SBMM ruins ANY game. Look at Call of Duty 😂
-
Mr_Bohanon
BANG!POW!ZAP!!! - old
Bungie is focusing too much on the players individual skill and trying to put a number on it and then Distributing that skill evenly between two teams.. grab the first 12 mix them up split them up and go. Like I said there's too much balancing and juggling going on and not enough just having fun at least in quick play. -
[quote]The amount of mercy rules being handed out is insane.... it feels like you are better off leaving an unbalanced match and just search for a new one. Edit: [i]Outlier protection setting is like loose sbmm. So the range of players skills you can match with is greater than just sbmm.[/i][/quote] Tell me why every time I get a .54-.80 kd in regular PvP they stand still and quit? Why? lol thank God for Warlander and Splitgate jeeze
-
The problem with sbmm, is the match is almost always determined from the start. The skill range required to quickly fill a match must be made wide, which leads to games where one team might have a 0.8 kda player but the other team has a 2.0 kda player. Even if they reduced the range, this would mean people on the extreme ends of the skill ranges (less than 1.0 kda and over 1.8 kda) would never find a match due to low player population. Also SBMM means you never get to see your skill growth in game, because as you get better, so does your opponent so you never get that moment where you finally wreck the enemy team.
-
eeriearcade
Combined Arms in D1 this week! - old
IMO, there should be one SBMM or RBMM playlist. Everything else should be CBMM, except Trials, which should be card progression (no pools). I can understand why people want to play other players around their skill level (I prefer that myself), but it can only work with a high population, so it really needs to be a single playlist that attracts a lot of players. Bungie pandering to players who want everything their way is why we have constant flip-flopping on matchmaking (as well as a bunch of other things). The only sensible compromise that I can see is to have playlists built for types of players, rather than trying to make everything for everybody (just not possible). -
Edited by Lord Magris: 4/24/2024 9:30:58 AMNo, what we need is team balancing. Doesn't matter what version of matchmaking it is, you're gonna deal with mercy rules because of garbage team balancing. It is completely random. Hopefully you're not facing against people who cheat and have perfect accuracy, anti-flinch, and x-ray. Then you're screwed. But here's another problem. You could get teammates that just don't care about the objective. That can cause a mercy rule alone if you have more than one of them. To my great disappointment, I've watched mercy rules play out from start to finish and seen players ignore the zones in Control. Just today, had a match where I could easily tell within the first minute that it was going to be like that and it's not because the enemy team was super unstoppable, because they weren't. The enemies were just smart and played the objective together. I felt like an Acolyte in a Thrall horde.
-
Improve instead of wanting to operate in a safe space!
-
you know that's what caused the problem in the first place, right?
-
"Outlier protection" Lmao
-
"Bring back SBMM" "I hate SBMM, bring back CBMM" "I hate CBMM, bring back SBMM" The cycle never ends
-
it's already sbmm I'm pretty sure.
-
They need a quick play CBMM, and a freelance quick play SBMM. Let the players decide what they want. If I want to play by myself. See teleporting guardians, and poor hit registration while being either a pvp god or peasant depending on the lobby I’ll choose freelance. If I want to play with friends. See teleporting guardians, and poor hit registration while getting my -blam!- pushed in every lobby I’ll choose regular quick play.
-
Not enough people play pvp for sbmm
-
"*I* need SBMM back in control" FTFY.
-
Quickplay, connection should always be the higher priority. SBMM should be reserved for comp, outlier protection used for quickplay. With the playerbase that we have, strict SBMM makes it very hard to enjoy due to the connection issues. The matchmaking isnt really the issue, its mostly the lobby balancing that is the problem. More often than not, the good players in the lobby go on one team, which shouldnt happen but consistently does. To put it bluntly, no matter what game mode, there is no CASUAL PvP. Players will try to win, or lead the scorecard. Separating the skill level makes the experience worse for everyone, including the lower skilled players. The connection issues mean that you cannot understand why you died, because it isnt an awareness issue its a connection issue and you were hit with all the bullets at once when the server caught up to the host (damage glitches are often connection issues). I would much rather play against higher skilled players and have good connection than play against all of my own skill in a lagfest. If that is the case, then I just play something else.
-
The playerbase is too small (and justifiably so after the recent changes to pvp) for sbmm resulting in slower matchmaking times and one sided matches.
-
Mercy. What mercy? Had a match end 151 to 52. Most of the time you gotta just tough it out. Completely rigged if you ask me.
-
Sbmm is in control 😂😂😂 The player base is just dead in that playlist 😂
-
Maybe loosely based sbmm but it should remain as a chill quickplay, not comp - which is sbmm.
-
[quote]The amount of mercy rules being handed out is insane.... it feels like you are better off leaving an unbalanced match and just search for a new one[/quote] Most of your matches are close. Match balance is also decided by lobby balancing, not matchmaking.
-
Matchmaking is absolutely -blam!- terrible right now. Worst its ever been. Often sit 5 mins before a match like MM is doing something