JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
4/21/2024 2:09:24 AM
66

Farming this event makes me appreciate crafting even more

Spending days to get a roll lol. Just proves how far gone this playerbase is.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Destiny’s RNG was designed by a little genius who specialized in gambling rng. I obviously don’t know the details, but generally speaking, when applied to gaming, this type of rng tends to normally distribute expected rewards on a time horizon that is a function of a player’s profile. So it works like a weighted formula. A part of it is fixed, and the other is bespoke to a player’s profile. In other words, it tends to incentivize customers to play with all characters. It also tends to punish a player for playing too much, and reward a casual for playing the game. In essence, it’s the best and most rational formula. Because ultra casuals feel satisfied when they play, and ultra hardcore players get to enjoy the satisfaction of finally obtaining the reward they’re chasing. The downside to it is that ultra hardcore players feel unfairly considered for the time invested, and get upset when casuals they carry get the raid exotic they’ve been chasing for months. Whilst casuals enjoy getting the exotic on their first run, from experience, they also feel very bad for the other players, hence have less motivation to run these types of activities again. It’s not an issue for the business model, since ultra hardcore will continue to play, and casuals will not renounce on buying the next dlc when they know they will have little time to play. However it is an issue in terms of community/cohesion/friendship… as hardcore players end up not wanting to help casuals or inexperienced, because the only reward they get for spending hours helping others, is looting trash armor and watching the people they help get all the loot. It is also an issue for casuals, who end up assuming that they won’t be able to just experience the activity because very few people are willing to help those who DKWTD. So they experience less of the game, and end up not playing as much as they could. The snowball effect on both sides, created an abyss in between both types of fans. That said, Bungie introduced triumphs for hardcore players in raids and dungeons, which pretty much automatically guarantee the loot once completed. Sure, soloing a dungeon might not be for casuals, but most other triumphs only take time. A long time ago I wrote a post suggesting that sherpas who help players complete an entire raid or dungeon receive points that increase their drop chances for currently missing loots. If all end game loots are already unlocked, helping others complete an entire activity would grant percentage points for the next/upcoming end game reward.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon