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Destiny 2

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4/19/2024 9:04:27 AM
9

Just a take on shiny doubles.

Look; I know shinies are this thing everybody wants. With the abysmal drop rate, attunement should ensure that what we choose is a guaranteed shiny drop, or near guaranteed. Just that alone would alleviate the mess and stress pretty well. Currently it is sour. I've had Elsies Rifle focused since the start. I have gotten three shiny drops after about two weeks of heavy grinding now, since event start, but none are the focused weapon. I know it just ups the chance for basic drops, but it should be a factor in special drops too. The quest drop is a single perk curated roll that's mediocre, but usable. You still should up it a little bit. Any developer should make a reasonable attainment goal in percentage of drop rates for limited time event items, for the majority of their playerbase. Nobody is asking for free stuff; well, maybe some super pissed off people are, but reasonable people are not. The goal is to draw people in. When the draw of the event itself is almost nonexistent, you have failed in your job; the draw isn't really there, and people will disperse. However, I actually enjoy Onslaught very much, so I am one who will continue just because I enjoy it, so that's a draw for me personally, but videogame enjoyment still needs a little icing on top or it will lose alot of flavor. An acceptable drop rate would be a percentage rate equal to one drop for every 4 or so hours of play. I'd even accept 5 hours on regular, and 3 on legend. The goal is to maintain rarity and reward higher tier completion, while making it an equal and feasible chase for the majority of your playerbase with a bit of dedication. There is such a thing as demanding too much. Your beliefs are also about equity, no? Being fair and impartial involves dropping an elitist mindset and focusing on how to make something work for the majority, for best overall effect and quality of life, whether real world or even for games. This was largely understood years ago in the original Xbox and Xbox 360 era, without all the hype and attention that it has these days. It was just referred to as player respect. The die hards alone won't pay your bills. Nobody can please all, and the best anyone can do is go for majority, even if its just 50.1%. That's still a majority. That's what separates the professionals from novices; the resources and ability to do so effectively. We do get one bounty for each weapon, which is cool to have that opportunity, but there's still so much chance for what you say you want us to get out of it, that it just feels a bit sour. The regular drops are fine though. One random for each boss seems fair. Given that these are the only versions with potential double perks, and your concern over vault space, and space in general has been spoken from time to time, perhaps you should consider making default weapon drops double perk all around to alleviate vault space. It feels so much more rewarding getting weapons with double perks, and still maintains a grind of sorts. I'm still chasing the right double or even triple perk Randy's since reissue, playing alooot of Crucible. Either is fine. I would still chase the shiny weapons if all non-shiny drops even, had a chance of getting doubles, and it wouldn't be such a hassle to have the shiny drops as rare as they are then. The shiny cosmetic is reward enough to chase if you so desperately want to cling to FOMO, after telling the players directly that you wanted to move away from it. Its enough to say [i]"I was there"[/i] and still maintains an air of rarity, without taking from the players. Cosmetic is as far as anything FOMO should ever go in the first place, and developers should understand that better than anyone. Just my feedback.

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  • I have deleted over 10 shiny weps (all the curated ones).. probably much higher.. so I am going to describe the way I play and see if that differs greatly from you because I am getting drops. I have 3 shiny weapons kept (2 meh elsie's.. and one 4/5 Midnight Coup PVP godroll [thank all the worm gods]) Almost 99% of play > 50 wave matchmade regulars all maps > no cheeses + no cheatses + reviving & helping teammates + grabbing and using scrap + achieving all the little challenges mostly (pyramid mote scraps sometimes gets hectic) + trying out odd assortment of weapons and builds never tried before.. completing 50 wave ~70% of time without a ADU fail.. rate goin up over time. If I have annoying bounties to get rid of thats the 10 wave playlist.. but the first rounds of 50 wave onslaught allow for that too. Its (Onslaught) a very fun activity for me (I'm a Control bum usually) but.. it has lost excitement because can't rank up Shax.. and multiply the engrams.. it has lost the raining down awards factor.. in that aspect.. but...but > I think if you extend the boss phases just killing as many enemies as possible.. I think that is the way to maybe get rewards? I do this easier with Well of Radiance and Heir Apparent (has a Shield and melts everything) but other stuff works. I think that RNG can be a fun factor but to mitigate its risks you allow attunement in everything AND you rain down opportunities to play the RNG. I am all for large perk pools and Magazine/Barrels/Sights even(I like testing those out in PVP)... if you just rain down the engrams. I wrote an essay but I love you all.

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