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Edited by ChuckFinley: 4/16/2024 11:18:07 PM
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Full auto is toggleable because some people get finger pain from having to spam click. Fastball requires no different style of playing. The comments here agreeing with you is just proof why this forums isn’t taken seriously when it comes to giving suggestions about the game.
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  • I get finger pain from pushing the trigger so hard as well!

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  • They change turn radius to be toggleable so why not fast ball? You don't have to do anything extra, just change a toggle.

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  • The turn radius was basically included for controllers to be able to turn just a bit quicker due to crossplay and the traction mod provided no actual benefit other than being able to turn quicker during a sprint. Fastball can decide whether a nade is a god nade or that your aim needs adjusting with an arc. It provides no real benefit in pve either and why would you run it over either loaders, dexterity and even kick-start mods All in all, an unnecessary change

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  • Different strokes for different folks, I never run loaders and only run dexterity for pvp, but fastball I never take it off unless I'm not actually gonna be throwing my nade. Make it a toggle or not it doesn't effect the game that much.

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  • The fast ball kinda decides the arc of any nade. While in pve it doesn't do much, in pvp it has an effect. Will we get over it? Sure but tradeoffs are there for a reason. If you need fastball in pve as a toggle. I don't know what to say man

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