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Destiny 2

Discuss all things Destiny 2.
Edited by Salamander: 3/28/2024 4:16:23 PM
57

Time gated weapons - yay or nay? Let's get it in writing

Good idea

104

Bad idea

626

Pretty self explanatory poll. Are the timegated weapons a good idea or bad idea? Yes or no? Silly arguments between people claiming "99% don't agree" and then the rebuttal of "you don't know the numbers!" Let Bungie know where you stand, maybe it makes a difference? So let's get some numbers. **EDIT: instead of attacking me for a post, you can vote or not. And if your stance is you don't care either way then this post wasn't catered towards you to begin with.

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  • Edited by Muffincup: 3/30/2024 12:19:16 AM
    Man. They really do have zero regard for their playerbase. This is bad. The problem with developers in general, and Bungie specifically, is that they apparently think they're parents? Or gods? I keep saying it. It should be common sense that if we choose to grind hardcore for everything right out of the gates, then complain about boredom when we get it all in a week or two, well that's our own fault. If we don't want to be bored we can take self accountability, and choose to grind over a longer period and do other things. Too bad if we can't. That's not their responsibility. Nobody can keep up with player demand, especially the hardcore, dedicated no lifers. Its incredibly foolish to heavily pursue as Bungie does. I don't understand why, instead of creating extra work with things like timegates, they just work within their means. Clearly they can't keep up how they currently operate, so they should be cutting out anything that isn't conducive to game development and creation. All this timegating does, is creates more work for Bungie. It also reinforces the incessant "need" for players to grind so hard, so fast, and greatly exacerbates player demand issues, and the last thing they need to be doing is exacerbating the issues this playerbase already has. They're snowballing the problems so hard. Gaming as a whole, was literally conceived at its very roots and foundation to be a casual experience that one could reasonably indulge in around their lives. Things evolve and that's fine, but the foundation needs to remain, within reason. People don't like that? Too bad. It is what it is. They need to stop with all the damn FOMO, even if its just shaders, or special edition weapons. People have other stuff to do, and they'd have more returning players if they just stopped this nonsense. When a person sees they can engage anytime; cool no worries. They'll be willing to do it, and go hard when they can. Add limited time, and now it turns into [i]"Crap. I can't build my schedule around this. I'm out."[/i] and they won't even try. Gaming isn't supposed to be some elite, exclusionary experience. Especially not a game classified as an MMO, or [u]Massive Multiplayer[/u] Online. The genre itself literally meant to appeal to the broadest audience possible in gaming. FOMO does not mesh with this at all, and Bungie expressly stated they were moving away from that, which turns out it was apparently a lie. I hope their poor decision bites them very hard. Holiday events are enough limited access. It never needs to go further. They'd have it so much better if they just focused on the average player, with consideration to people's personal lives in mind, and left all the FOMO in the dust. Its not hard. All they have to do is ask themselves how much time they could realistically dedicate to this stuff in their own busy personal lives, and work within that. Why is this never a question these people ask?

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