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3/28/2024 7:30:55 PM
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Going to?? ITL is pretty much all of the reasons Bungie has lost massive player populations, engagement, and -45% revenue. -Shallow hamster-wheel activity -Recycled sunset rewards from the DCV -drip fed content -Over promising and under delivering Bungie said in their “Our Path Forward” blogpost that they heard our feedback about all of the above and they’re committed to making Forsaken, TTK, & TWQ the standard they should meet or beat moving forward. Into The Light doesn’t even meet or beat the standards of the 30th anniversary update or the Age of Triumph update. Both “filler” updates crafted for content droughts and/or expansion delays.
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  • That's projected revenue.

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  • You’re correct. And the studio made decisions on how to spend assets, hire employees, barrow assets for other projects counting on those assets returning (robbing Peter to pay Paul) , and business loans based on those figures. Do you think they laid off 10% of their staff, are in talks of more lay offs, about the have their studio taken over by Sony if they can’t deliver, and put Silver on sale because they’re flush with cash and these projections didn’t effect their availability to assets moving forward??

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  • What about the rest of the estimated 10,000 game studio employees that were laid off last year? Did you take any of them into consideration when you posted this, or do they not count because it wouldn't fit into your "Bungie Bad" narrative?

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  • Where did they lose 45% of revenue?

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