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1/10/2024 4:55:12 PM
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Arc is my favorite subclass and I would appreciate more survivability, however the faster ability regeneration and speed are a good tradeoff. Orb pickup can restore health with mods and you can produce many orbs thanks to the ability uptime. Amplified armor was very fun though, almost as much as classy restoration, so based on previous Artifact returns I doubt it would ever coming back in it's original state. That being said, if it was a fragment then I would never take it off!
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  • Edited by An Engram Full Of Bees: 1/10/2024 8:52:54 PM
    [quote]Arc is my favorite subclass and I would appreciate more survivability, however the faster ability regeneration and speed are a good tradeoff. Orb pickup can restore health with mods and you can produce many orbs thanks to the ability uptime.[/quote] That’s true for casual gameplay, but higher difficulty content is where it’s an issue. You can’t get by as easily on just orb drops for health, and speed doesn’t really offer much of an advantage against the game’s AI. They might lose tracking, but you have to stop at some point.

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  • I dunno, I've solo'd dungeons and done multiple GMs with Arc since 3.0 dropped, was particularly fond of the Lightning Surge on Karnsteins with a waveframe GL, and Coldheart with Geomags just lets me spam supers. Maybe it just works for me, but I think it's viable for most.

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  • Edited by An Engram Full Of Bees: 1/11/2024 3:41:46 PM
    That’s fair! Might just be me then, I have more of a safe/passive playstyle lol

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