Why do you punish the player who gets kills? Please get rid of eruption.
EDIT: The actual problem is the wall hacks that the other team gets.
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Probably seemed ok in bungLe's defective way of play testing when everyone plays the mode "like they are supposed to" In reality pretty much everyone just runs away and waits for the other player to blow - no teamwork at all. Doesn't help to get such a high % of citadel where you re-run the map from a ridiculous spawn point before you see anyone else.