It's as simple as that. Ghosts of the deep is honestly my fav dungeon upon running it the 1st time. The first impression was - wow! However, every subsequent run was a tedious slog, which lead me to not playing it at all anymore. I can't stand the thought of running it again, and I have like 5 completions or so. Difficulty is OK on "one and done" stuff, but in a looter shooter - not at all. Either give us far easier way to overlevel content by a lot, so that everything becomes progressively easier the more we play, or just crank that sh down. This is not the way.
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This. Capping our effective power in encounters negates what little progression system exists in the game. What's the point of reaching power cap if I'm just going to be artificially handicapped?
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They need to make difficulty tied to mechanics and enemy AI behaviour instead of lazily throwing shields on everything and calling it a day
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Unfortunately, I never see that happening. Too much of an investment. They are of a mindset - tons of money for the least amount of content. Reworking enemy AI is nowhere on their list of priorities, no doubt.
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It makes me sad as someone who grew up on halo to see how lazy and greedy Bungie has become. I often wonder how incredible destiny could have been if the same teams from back then made it instead of the incompetent morons we have now.