[quote]Basically, the title, the "feed the void" aspect on warlocks, feels pretty lackluster, especially when comparing it to a fragment that has so much more usability. When using "feed the void", devour should grant the benefits of the "dark matter" perk from the void warlock middle tree, where getting a void ability kill would now grant melee and class energy in addition to health and grenades. That would definitely make it stand out from the fragment.[/quote]
Chaos accelerant could also use a buff. Honestly the weakest out out of the buffed nade aspects and it requires you to charge your nades.
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Edited by Spawn: 11/10/2023 3:45:53 PMImo for Chaos Accelerant, it could do something like : - Get a 2nd Grenade Charge - When you overcharge your Void grenade, it applies Weaken. You can now run a fragment other than Undermining.
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A buff in damage or extra effects?
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[quote]A buff in damage or extra effects?[/quote] Remove the need to charge or add something else to it.
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I don't too much mind the charging part, and it works with contraverse hold, but I do agree that they could use some form of additional effects.
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[quote]I don't too much mind the charging part, and it works with contraverse hold, but I do agree that they could use some form of additional effects.[/quote] Contraverse should just be changed to give damage resistance while you have devour and should return the grenade energy without the need to charge it first.
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And chaos accelerant haults your super regen while holding it.
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[quote]And chaos accelerant haults your super regen while holding it.[/quote] Meh, that’s not really an issue since you rarely hold the nade for more than a couple seconds. There’s no incentive to hold it after it finishes charging.
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Mainly just annoying for mayhem. But it can made the difference in gamemodes like trials.