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originally posted in: Is curating win/loss in SBMM
10/10/2023 7:27:54 PM
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You know what I just realized? You can lose points for not playing all the way down to relegation in comp when you are only at gold iii or whatever it was I placed into. Why would that make want to play that? Just look at my comp rank that I haven't looked at or played and it says "relegation." And I'm going to play it eventually but I'm more talking about people that don't play PvP a lot. I actually somewhat disagree about a lot of the changes that have been made over the last year. It is definitely important that they raised the potential for lower skilled and new players to be able to do well in some kind of matchmaking in PvP with better quality than what sbmm, and tbh cbmm had before. Nothing they've really done this last couple of years wasn't stuff that just shouldn't have happened. The more important thing is that the game continues to at least be critical of just about anything where people really feel subjected to the whims of other people that don't really understand why they play the game or what they're trying to do.  
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  • Great points. [quote]You know what I just realized? You can lose points for not playing all the way down to relegation in comp when you are only at gold iii or whatever it was I placed into. Why would that make want to play that? Just look at my comp rank that I haven't looked at or played and it says "relegation." And I'm going to play it eventually but I'm more talking about people that don't play PvP a lot. [/quote] Yeah. That starts it on a sour and stressful note for someone that may have had to step away from the game. Points can deteriorate, but shouldn't send you into relegation. And people should be able to continually earn more comp weapon rolls. [quote]I actually somewhat disagree about a lot of the changes that have been made over the last year. It is definitely important that they raised the potential for lower skilled and new players to be able to do well in some kind of matchmaking in PvP with better quality than what sbmm, and tbh cbmm had before. Nothing they've really done this last couple of years wasn't stuff that just shouldn't have happened. [/quote] Yeah. The lobbies themselves need to be balanced better after we consider the connection, fire team match making, and the range of skill. People playing the objective vs just going for kills. I don't like statistically forced losses though. I do want everyone to enjoy and participate in Crucible though. Some people just refuse to adapt to the mechanics and plateau. Forever the same. [quote]The more important thing is that the game continues to at least be critical of just about anything where people really feel subjected to the whims of other people that don't really understand why they play the game or what they're trying to do[/quote]. Absolutely. The invested parties shouldn't be continually punished for a group that will be decidedly unsatisfied. The floor can only be raised so much and the ceiling dropped so far for it to still be engaging.

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