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Destiny 2

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8/28/2023 3:56:44 AM
12

Antaeus Wards are still a thing…why??

This is such a BRAINDEAD EASY problem to solve, Bungie. - Make the reflecting work on a cooldown, and/or make the reflect consume your barricade or your shield. - OR JUST -blam!- DISABLED IT FOR NOW. Genuinely baffled how these things aren’t at least disable “until such time when we have a fix available” or some -blam!-. You guys have disabled exotics for less. And any one of you titan crybabies that don’t agree can just go back to eating crayons, because there is NO objectively sound argument against this.

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  • As much as I hate them, especially when combined with a Juggernaut crutching a shotgun or fusion, they're not going to disable it unless it has a game breaking glitch. Even if it did, they have a history of disabling things while leaving others untouched. Heir Apparent having enough DR to tank a Celestial GG? That wasn't disabled, it went rampant for like a season and a half. Lord of Wolves having more range than a Roadborne Chaperone with Lunafaction, essentially turning it into a burst fire sniper? That went untouched for over a month, but granting 40% bonus damage to your other weapons (idk if that was pve exclusive or not) is a no no. Prometheus Lens having a ttk of like 0.3 seconds at the launch of Warmind? Not only was it untouched for like a week, but they had Xur sell it. They also made an emblem to commemorate this and LOW. But they'll disable a weapon like Rose because it initially didn't get converted to a 140 HC. Or Witherhoard for being able to delete bosses. Or Witherhoard again for having stronger than intended pools in PVP. Or Jotunn because point blank shots once did like 5X more damage or something like that. Or Telesto for most of its glitches, one of which was literally an oversight with doors. And many others.

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