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6/21/2023 7:17:58 PM
14

Voidwalker Pocket Singularity is not consistent or reliable

In this video example, an opponent is sprinting in a straight line directly toward me. I use Pocket Singularity, and it hits the opponents head on. Pocket Singularity is supposed to push the opponent away from me, but instead it helped catapult the opponent into me which undeniably helped the opponent to KO me. This kind of interaction happens so often that I consider Pocket Singularity to be more of a risk to me than a benefit. If it doesn't outright launch the opponent into me, then it bounces them up or to the side which still grants them a benefit over me. At minimum, it results in me wasting time and effectively being unable to use my melee ability in any reliable or consistent manner. Please give Voidwalker an alternate melee option. I would be fine with one of the old versions. Energy Drain that is just a standard melee that restores some ability energy, or something like Atomic Breach which was much more reliable on the pushback effect. Anything other than Pocket Singularity because, as I demonstrated above (and again, this happens VERY often) it is not a reliable or consistent melee ability for Voidwalker. Not even in PVE because it will track to something off screen many times. Pocket Singularity is not consistent, it is not reliable, and it does not track in an intuitive way. I've even noticed that it does not consistently make targets volatile. Please give a different melee ability option to Voidwalker.

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  • I’ve had times where it’s incredibly strong, but those are so few and far between. Being able to hit targets around corners or while moving quickly while at semi-mid range is very nice. Even the impulse can be great when it knocks enemies airborne. But those are just not very frequent. Every other time it’s just an extremely underwhelming ability. A bigger detonation would be great for making it at least useful for PvE. I’d also take them giving us Atomic Breach or Energy Drain back

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