JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by ShadeofArcana: 6/10/2023 5:52:33 PM
13

What's your opinion on Weapon Crafting in Destiny 2?

I love it!

12

I like it.

20

I am neither for nor against it.

13

I don't like it.

12

I hate it!

3

I am undecided.

0

What's weapon crafting?

2

Weapon Crafting has created a degree of controversy within the community since its introduction in Witchqueen. Last year we saw numerous tweaks and changes tho Weapon Crafting, as well as the acquisition of Deepsight weapons. During Bungie's "Lightfall and the Year Ahead" article, they annouced their plans on reducing the number of craftable weapons going forward. But this season saw the introduction of reprised Deepsight Last Wish weapons, which caused the community to ruthlessly farm Kalli for a grand total of [b][i]2.17 million hours that week[/i][/b] (According to the TWID). With all the mixed signals, I am curious to know what is the overall community opinion on Weapon Crafting? What are the pros and cons of crafting? Do you like it or not and why? Should there be more craftable weapons or fewer? Tell me your thoughts and opinions on crafting below.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Seki: 6/11/2023 3:12:26 PM
    I would have liked it much more, had we gotten something similar as in Div2 (without the optimization). On a given item instance you can change 1 slot of choice (iE in our case there would be 5 slots: Barrel, Mag, Trait1, Trait2, MW). After you have chosen the slot by initially changing something, this will be the only slot where you can make change again going forward, while the others will stay as they are permanently. Imo producing 100% rolls as easily as we do now is stupid and takes away all farming incentive the moment you can craft a weapon. The above proposed way would make it so that I: People wouldn't run around with exactly the same rolls everywhere (probably same traits but there would be slight difference) II: There would be farming incentive if you like multiple rolls on a weapon III: There would be farming incentive for the people trying for really high-% rolls for a very long time (while still having people happy with 95%-rolls which perform almost equivalently) But that also has disadvantages: I: Vault space if multiple rolls that cannot be recrafed into one another are interesting II: Can take a lot of time in extreme cases likely more However: All of the above is out of question as we cannot go lower than what we have right now. So let's easily have 100%-rolls I guess (except for dungeon weapons).

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon