[quote]The solar grenade duration seems too short.
Celestial Fire does not reliably activate the perk.
In general, the powered melee kill activation requirement seems impractical given the abundance of kill chaining abilities in the game now. It should probably be reworked to something that doesn't get yoinked from the player's powered melee kill attempt so easily in group activities.[/quote]
I played around with Sunbracers again (heavily), just [i]before[/i] Solar 3.0.
It was [i]way easier[/i] to proc Sunbracers BEFORE Solar 3.0!
IMO every 3.0 iteration was a Warlock Melee Nerf.
Just after Solar 3.0 I tried the 'infinite grenade' build I made again, it is now harder to keep going and does significantly less dmg overall now (or at least feels weaker). [i]And I haven't tried it since Nightfall.[/i]
and it makes your hands/fingers tired on controller...
The easiest place to get 'infinite Sunbracers' going is the moon, in Sorrows Harbor. Its fun for a few minutes the first few times you do it. But it gets old quick...
[i][b]Gunship[/b][/i]
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It's easier than ever with Incinerator Snap. Celestial Fire has been bugged for a while, but IS is incredibly easy to proc it with.
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Edited by Gunship: 5/29/2023 1:34:31 PM[quote]It's easier than ever with Incinerator Snap. Celestial Fire has been bugged for a while, but IS is incredibly easy to proc it with.[/quote] Interesting. I like the 'Roy Mustang' Snap aesthetic, but when it first came out it was super weak. I still don't like its range limitation though. When I am up in the air, the snap range is often insufficient to reach enemies on the ground. I don't see the point of keeping the range that short.
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It's never been super weak, people just didn't have it figured out back then. It has an engagement range and encourages flight above enemies. Four pellets with Ember of Ashes will cause an ignition, which is very easy to do. You can also use it with Phoneix Dive for easy ignitions. It's incredibly strong once you try it.
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Edited by Gunship: 5/29/2023 2:28:23 PM[quote]It's never been super weak, people just didn't have it figured out back then. It has an engagement range and encourages flight above enemies. Four pellets with Ember of Ashes will cause an ignition, which is very easy to do. You can also use it with Phoneix Dive for easy ignitions. It's incredibly strong once you try it.[/quote] Two Points: 1. I have played since D1 open beta. 3500+ hours. [b]ALL[/b] the 3.0 warlock melee changes are (cumulatively) a stealth warlock melee debuff. 2. I [i][b]despise[/b][/i] Bungie's [i]Forced[/i] 'Synergy' Bs from all the 3.0 element changes. Its just another tactic Bungie uses to try and FORCE players to play the way Bungie wants them to play, using tactics and game mechanics Bungie wants them to use. Bungie likes this methodology/ideology because its way less work to maintain and balance a few half-assed 'synergistic' builds, than it is to maintain a complex, dynamic, interesting, and fun build-crafting eco system. I certainly recognize that a game design company must constrain and focus their efforts, aspirations and intended design scope [i]to some extent[/i], lest project creep spread them [i]too[/i] thin. After all Design itself is about making choices. However, Bungie has taken this practical simplification way beyond reason. Resulting in a current state of the game where build-crafting is no longer fun and engaging. Even worse? [i]Playing the game is no longer fun and engaging. [/i] [b][i]Gunship[/i][/b]
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Mustang snap was pretty buggy up until recently, and would explode on itself for practically no damage if done at the wrong height. Bungie even acknowledged this
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It was? Oh, I guess I never encountered it.