The new dungeon is [i]completely[/i] unreasonable to solo clear for most players. The bosses have way too much health, there's too many enemies, and the mechanics take way too long.
Doing the math on how much damage I was doing with a setup I found to have success in every other dungeon solo, I was doing 2 million damage every phase, which came out to around 10% of the first boss' HP. It took me roughly 5 minutes give or take to make it to damage while playing it safe, so with that setup it would take me 50 continuous minutes without a single death to clear the boss once.
It feels like it's way too overtuned for solo! I really hope it gets tuned some.
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I’m begging !!!! Got boss to 13.9 mill damage to die to a moth.