So I think mobility is seen as an after thought due to how people spec into resilience and recovery, since they tend to be more important.
A way to make people not ignore it would be so having below 40 mobility will make one move slower than currently, this way the 3 stats have relevance behind them.
Do you prefer less flinch and more health? Or maybe a faster recovery to disengange and engage, or do you prefer to move more fluently and with speed?
This, I believe, would also make each class have their identity further solidified, rather than Mobility continuing to be a non important stat.
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I’m confused. Doesn’t mobility currently behave this way? I benefit from low mobility with my warlock because higher tiers mess with the glide ability