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4/20/2023 1:36:10 PM
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Simple it's not an auto rifle.
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  • Just Because fallacy and a clear indicator that you didn't read the post at all.

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  • I did, it was you who can't understand the fact that vex is a F U S I O N R I F L E it's not an AR so it's not going to get the buff, that like asking who my 120 scout didn't get the handcannon buff because they shoot at the same rpm by that your logic cex should get the lfr nerf

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  • Edited by Drakrylos: 4/20/2023 1:42:50 PM
    And that's a Straw Man argument. Also, Mythoclast's Linear mode [b]did[/b] get affected by all general LFR changes thus far, inclduing the previous aim-assist nerf. This discrepancy indicates a clear inconsistency on Bungie's behalf.

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  • Okay, it doesn't change the fact that vex isn't an auto rifle. No matter how many terms you want to throw at me, it isn't going to change that fact. It's a fusion rifle it is treated as a fusion rifle, and the same way crimson is a hand cannon rather than a pulse. The only straw man here is you with your baseless argument

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  • Edited by Drakrylos: 4/20/2023 1:51:38 PM
    Ah, [i]Ad Hominem[/i], classic. And a misuse of the term [i]Straw Man[/i], please look up its definition. Vex Mythoclast and other special case Exotics that do not correspond with any pre-existing archetypes, always receive seperate tuning and are [b]not[/b] affected by general changes to their standard counterparts, Vex Mythoclast and Forerunner being prime examples for Fusions and Sidearms respectively. Vex Mythoclast has never been affected by general Fusion changes at all, the only exception being the conversion to hitscan which applied to Fusions, Linears and Sidearms. And Bungie themselves have very clearly stated in previous patches that Mythoclast is just a modified 360 AR with the name "Fusion Rifle" slapped onto it. Sure, it takes from Fusion mods, but that doesn't change its 360 Auto Rifle functionality. [b]Its Linear mode is affected by general LFR changes, so its primary fire should be affected by 360 AR changes, due to [u]inheriting the exact same properties.[/u][/b]

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  • Again, no matter how many terms you use, your plea is falling on deaf ears that dont care for your senseless winging about a weapon that I hate seeing as it dominates whatvere activity it's in, it's already a good gun it doesn't need a nonsensical buff when it's not even a auto rifle, people give examples of other weapons that have alternate firing modes and you claim just because fallacy how about get out of your echo chamber you call your room and breathe some fresh air. I don't care how many terms you use. It doesn't change the fact that it didn't get the buff, it's not going to get, and it shouldn't get it

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  • Edited by Drakrylos: 4/20/2023 2:30:30 PM
    Okay, so you suggest that it shouldn't receive the 20% buff despite working identically to 360 ARs. Explain why its Linear mode was affected by LFR changes, despite the same rule of not being a Linear Fusion and instead being a regular Fusion applying. [b]Following your words, those changes shouldn't have been applied since it isn't a Linear Fusion Rifle.[/b]

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  • It's alternate fire is described as a lfr firing mode, it's treated as such. Another point as you say since it's rpm is the same as an auto rifle it should be treated as such why aren't 120 scouts treated as 120 hand cannons, for that matter why are some weapons with the same rpm treated all as the same weapon.

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  • [quote]It's alternate fire is described as a lfr firing mode, it's treated as such.[/quote] Bungie also describes its primary fire as a modified 360 AR. So the same rule should apply. But in your eyes, a mere name takes precedence over functionality. [quote]Another point as you say since it's rpm is the same as an auto rifle it should be treated as such why aren't 120 scouts treated as 120 hand cannons, for that matter why are some weapons with the same rpm treated all as the same weapon.[/quote] Hasty Generalization and Straw Man in the same paragraph, hot damn. Adaptive ARs and Adaptive SMGs share the same RoF and fire-mode, correct, yet their general properties are distinct. SMGs trade off range and recoil control for firepower, as opposed to ARs which are more reliable. They don't function entirely the same way. Adaptive Machine Guns and Precision ARs share the same RoF of 450, yet one is a primary and the other is a heavy, besides property differences. Vex Mythoclast, despite being called a Fusion Rifle, shares the exact same properties with High-Impact ARs in terms of its primary fire, which is even stated by Bungie themselves. [b]In its initial buff post-release, it was very literally brought up to be in-line with higher tier 360 ARs due to the aforementioned identical properties, this is their words.[/b] And as already stated before, its Linear mode is affected by Linear changes, despite Mythoclast not being called a Linear. How you don't pick up on this inconsistent discrepancy is beyond me.

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