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Edited by Bore: 4/7/2023 10:16:05 PM
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[quote]All of our aspects gives us 2 slots and chaos accelerant is the only aspect on warlock with 1 slot. Can we get a 3 slot aspect soon? I’m getting very bored from only getting to run 4 fragments on ALL my subclasses. Edit: also I want to point out, for the completely oblivious, that giving Warlocks an aspect with 3 slots isn’t going to take away ANYTHING at all from Hunters and Titans[/quote] The stasis one that makes shard could get an extra one. Chaos accelerant could use two more or a buff and one more. Solar is good as is. Arc could honestly have six total fragment slots and I wouldn’t use it. Arc souls needs to jolt.
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  • Arc souls jolting would be overboard.

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  • [quote]Arc souls jolting would be overboard.[/quote] Hardly. You can already create infinite grenade builds on arc subclasses, which can apply jolt via the fragment. Volt shot is also incredibly easy to keep up in the majority of content. With voltshot scaling the damage of jolt based on the weapon, it doesn’t break the game in any way.

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  • Sounds good to me, although personally I think Icarus Dash should have a 3rd slot since on its own it’s pretty useless in game besides PvP. That or do the smart thing and combine it with Heat Rises and gives us a new 3rd aspect.

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  • When it comes to abilities like shatter and Icarus moving them to another aspect is honestly a great move but again I can see in a warped way why they wouldn’t because it’s “free movement”. I just see that being the reason honestly lol.

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  • [quote]Sounds good to me, although personally I think Icarus Dash should have a 3rd slot since on its own it’s pretty useless in game besides PvP. That or do the smart thing and combine it with Heat Rises and gives us a new 3rd aspect.[/quote] Icarus dash provides healing on multi kills while airborne. It’s also extremely good as an evasive/movement too, even in pve. I really don’t think it needs another fragment slot. I would be totally down for a healing soul/turret aspect to be added though. It’s the only warlock subclass without one.

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  • i hate that part of icarus dash, it's so unsynergistic it hurts(forces you to use heat rises so you can shoot while gliding), seriously wished they'd take the melee refund part off heat rises and just put icarus dash on heat rises while repurposing the melee refund into being gained from solar turret damage/heals depending on what it does for a new aspect. solar warlock just feels so mishmashed aspect wise because heat rises doesn't feel fun without icarus but there is no point to running icarus if you run touch of flame.

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  • [quote]i hate that part of icarus dash, it's so unsynergistic it hurts(forces you to use heat rises so you can shoot while gliding), seriously wished they'd take the melee refund part off heat rises and just put icarus dash on heat rises while repurposing the melee refund into being gained from solar turret damage/heals depending on what it does for a new aspect. solar warlock just feels so mishmashed aspect wise because heat rises doesn't feel fun without icarus but there is no point to running icarus if you run touch of flame.[/quote] You don’t need to have heat rises on for it. It works at any distance off the ground. Jump and then shoots wave frame gl. Instant heal. Anything aoe will work great with it. You really can’t combine heat rises and Icarus dash. They’re both extremely strong on their own. Icarus dash is essentially an extra class ability on an extremely short cooldown. It’s strong enough to be an aspect even without the healing part. And heat rises heals you, gives you the heat rises buff and returns melee energy on in air kills. It does so much already.

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  • congrats you just described them, yes, what i was saying was take parts from both and move them around, but aside from that, icarus dash should have never been separated from heat rises in the first place. it baffles me that people can actually defend them being separate and bungie only wanted to further that notion by giving them the bandaid of a healing buff that doesn't even work half the time on icarus.

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  • [quote]congrats you just described them, yes, what i was saying was take parts from both and move them around, but aside from that, icarus dash should have never been separated from heat rises in the first place. it baffles me that people can actually defend them being separate and bungie only wanted to further that notion by giving them the bandaid of a healing buff that doesn't even work half the time on icarus.[/quote] Both abilities are too strong to be on the same aspect. They should stay separate.

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  • when you look at them as is ,yea, which is why they shouldn't have separated in the first place let alone get a buff that made absolutely no sense

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  • [quote]when you look at them as is ,yea, which is why they shouldn't have separated in the first place let alone get a buff that made absolutely no sense[/quote] No, the main function of each is too strong to be together on a single aspect. You cannot have the best of everything all at once.

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  • by themselves they literally just let you fly while buffing icarus, and one is just icarus, how is that too powerful? people literally walking around with perma devour on hunter and titan but putting icarus dash on heat rises how it should be is TOO STRONG, gimme a break.

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  • Edited by Bore: 4/9/2023 1:02:56 AM
    [quote]by themselves they literally just let you fly while buffing icarus, and one is just icarus, how is that too powerful? people literally walking around with perma devour on hunter and titan but putting icarus dash on heat rises how it should be is TOO STRONG, gimme a break.[/quote] Icarus dash is an extra class ability that doesn’t replace your actual class ability and it has a very low cooldown. Heat rises is a massive in air accuracy buff paired with the ability to stay in the air for a significantly longer duration. Each one is very strong on its own. You cannot have them on the same aspect. If you want both at the same time, you have to give up touch of flame. That’s how the aspect system works. You don’t get everything all at the same time. Heat rises provides a benefit to both aspects, not just Icarus dash.

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  • first, icarus dash is not a "class ability" it doesn't proc anything nearly remotely as good as hunter dodge and to even emulate it we need exotic boots. second, heat rises also straight tells people where you are. you really can't seem to understand the whole point of shifting things to make them work, if you should only have acces to the 2 aspects then get rid of devour as a fragment.

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  • Edited by Bore: 4/9/2023 1:55:44 AM
    [quote]first, icarus dash is not a "class ability" it doesn't proc anything nearly remotely as good as hunter dodge and to even emulate it we need exotic boots. second, heat rises also straight tells people where you are. you really can't seem to understand the whole point of shifting things to make them work, if you should only have acces to the 2 aspects then get rid of devour as a fragment.[/quote] Icarus dash’s functionality is no different than the titan arc dodge aside from being in the air. It also has a shorter cooldown regardless of your stats, puts you in third person and carries momentum better. It does all this while leaving you able to use phoenix dive or rift at the same time. It’s an extra class ability. Icarus dash and heat rises are both strong enough in their own to justify their own aspects. They are too strong to be together while having an additional aspect at the same time. That’s breaks the entire aspect system. I actually agree with removing the devour fragment or at least giving warlock’s devour aspect a buff of some kind. The invis fragment giving all classes the ability to go invis while keeping hunter as the best class to make an invis build is how it should be done. The devour fragment does not allow warlock to remain the clear best choice for a devour build and thus should receive some kind of change. Each class should have a clear specialty over the other classes. Hunter - invis Titan - overshield Warlock - devour

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  • how can you agree with the devour part but disagree with properly marrying parts of aspects that should have always been together, if anything the melee energy on airborne kills could have been made it's own aspect instead put that where icarus is supposed to be, both the heals on weapon and ability kills with melee refreshes, much better synergy.

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