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Edited by Sunburn Seastar: 3/27/2023 9:02:41 PM
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Ideas for new elemental verbs

This was mainly spurred by the fact that strand seems to struggle with surviability without woven mail (same can be said for arc too I guess) so I tried to come up with a buff that would help bring up in line with at least void and Solar. After that I created some concepts for the other elements the could do well too. I had fun making them and thought I’d share although I’m absolutely certain they won’t ever see existence in game, but I would be open to suggestions none the less. Arc Shorted/Shock (debuff) - In PVE enemy fire is greatly reduced - Slowed movement speed and greatly reduced jump/glide/strife - Decreased grenade throw distance - Cancels all ability regeneration, except supers, prevents special abilities in PVE opponents - Strong against overload Solar Cauterize (debuff) - Prevents any form of health regeneration - Prevents the application over shields or elemental armor - Reduces opponents resilience by 25% - Increases the amount and rate that scorch is applied - Extends duration of stun after ignition. - Strong against barrier Stasis Avalanche Rounds (buff) - Kills instantly freeze all opponents in area around kill - Shattering stasis crystals also freeze opponents in area of shatter - Shooting a frozen target or crystal instantly shatters it. Strand Stitched (buff) - Instantly heal to full health - While stitched you are unable to heal in any other way, including recovery - naturally expires after 6 seconds, adding an additional 4 seconds till expectation after each application - Stitch can heal you 2 additional times; healing for 1/2 the health you initially recovered the 2nd time and 1/4 the health you initially recovered the 3 time (shows up as stacks in hud) - While stitched damage taken is reduced by 1/3 of woven mails potency stacking for each stack of stitched, becoming woven mail on 3rd use (PVE only) - When damaged back to original health state your stitching is undone - If stitched naturally expires prior to return to original health state you return to said health state and can heal organically again - Has a cooldown of 3 seconds before it can be applied again between stacks and after natural expiration and a 10 second timer if undone Void Buoyant (debuff) - Slows an enemies descent after falling - Being struck by a melee, high velocity projectile, or explosive damage launches the opponent in the opposite direction from which the force was applied - While buoyant your lift and glide last longer, blink and jump receive an extra charge - Is inflicted by: pocket singularity, cataclysm, Axiom Bolt, shield throw, tractor cannon and the manticore (user only) - Strong against unstoppable

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