Smgs must be tamed. 20m tops, that's it. For Fs sake, it's common sense. Smgs should shred close range, but not at 25 or 26 metres.
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15 metre tops.
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Smgs are basically removing sidearms and autos
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Sidearms should rule around 10 - 15m, smgs 15 - 20m, handcannons 20 - 25m, auto rifles 25 - 30m, etc. I think every weapon type should have range where it belongs and where it's stronger than others. A handcannon shouldn't be able to reach 40m, or an smg 25, etc.
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Sidearms easily beat SMGs within their intended ranges lol
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Absolutely not even the best current ttk sidearm (the new raid one) can't beat a god roll immortal unless you literally miss 0 shots and start firing in range at the exact same time. If there's any drop off for the sidearm the immortal wins
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not immortal.