Regarding the lost sector section of the article, their address of the issue there is to add a positive power delta. So while it will have champs, lost sectors are forcefully being made more casual-friendly, or rather less butt-clench friendly if you will. So based on inference, their angle is to make them easier so they are faster to complete.
Regarding everything else: We are in desperate need of a nerf. Think about it this way: In order for the latest dungeon to be on par with guardian power these days, they needed to dump boatloads of the #1[i]most annoying[/i] troop in the entire game on our heads. (Supplicants) Second of all, GM is easy. There was a time when all GM's gave you the impression that they were impossible. But now even the toughest GM's can be consistently completed by a 70th percentile frequenter of GM's in 40 minutes. When Proving Grounds first came out, genuinely mega-dirty super comps were necessary to stay alive. But these days, Ursa is long forgotten because we haven't had serious danger in a very long time.
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I’d say the positive curve is off set by the nerfs and enemies buffs. Power creep is a thing when enemy design remains flat. It’s not rocket science. Every game that is a series always reinvents bad guys periodically. Destiny is the most static designed game. They hem themselves in with both fight design and enemy unit design. So power creep is a thing because of their incompetence. That we pay for with ever declining enjoyment.
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Interesting point, but I think you're forgetting that weapons, armor and subclasses steadily creep up in strength in order to market them. I wouldn't be able to find it for you, but once during Shadowkeep year Bungie said they don't have plans to put demolitionist back in the first trait column since the Dawn weapons. But it's started happening again because that incentivizing is one big way to ensure that your company's work gets appreciated. I can't necessarily blame them for doing that, and while current guns are better, the older ones are still worthwhile. There's so much going on in power creep over time. And I don't think it's realistic to say we know how to fix it.