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Destiny 2

Discuss all things Destiny 2.
Edited by Skaelf: 2/7/2023 3:35:47 PM
41

Titan strand super

Why do titans get another roaming super? Not counting bubble the only shutdown super we have is thunder crash. We already have 5 roaming supers, 4 of which are melee supers(burning maul, sentinel shield, fist of havoc and behemoth), so why give us another melee super when we already have so many to choose from? As it stands warlocks have 4 roaming supers(stormcaller, nova warp, dawnblade, and shadebinder), well of radiance, and 2 shutdown supers( nova bomb and chaos reach not counting well of radiance), and hunters have 3 roaming supers( golden gun, spectral blades, and arc staff), and 4 shutdown supers( gathering storm, tether, and blade barrage, and silence and squall). So the roaming super to shutdown super ratio with the added strand supers we have Titan: 6 roaming, 2 shutdown(counting bubble) Hunter: 4 roaming, and 4 shutdown Warlock: 4 roaming, 4 shutdown( counting well of radiance) I’m sure y’all can see the difference. Hunter and warlock get supers that correct the difference, while titan just gets another variation of fist of havoc. I know it’s too late to do anything about it but please, for gods sake, if you want to get us interested in a subclass, giving us a reskin of something we’ve had for 9 years isn’t the right way to do it

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  • The problem stems from whatever genius decided to make Burning Maul a roaming Super. Each Light subclass across Titan, Hunter and Warlock has at least 2 super variants. One is roaming, the other is a burst (single use). Except for the Solar Titan. Because in forsaken, someone at Bungie decided to make the new super for the Solar Titan a roaming super, just like how Hammer of Sol is already. Also, turning Fist of Havoc into a roaming super in vanilla D2 was the start of this mess. That itself didn’t matter in the long run because of thundercrash being added, but it did start a trend in Bungie to start being less creative with new Titan supers. Glacial Quake is simply the shiver strike melee + the exclusive ground slam it has. Which is horrible for pvp, and does no damage in pve (unless the crystals are funneled, but that requires outside help) making it strictly ad clear. The Berserker super is starting to appear like the exact same lazy approach, recycling the melee ability to use in the super, and then adding a single new move as the heavy attack. It’s a bit too early to judge, but it feels like this will at least be pretty good in PvP with the ranged attack, and I guess it’ll serve its purpose as the thousandth way for Titans to clear ads in PvE.

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