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Destiny 2

Discuss all things Destiny 2.
1/14/2023 2:24:38 AM
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Bungie feedback

I understand that you, Bungie, are looking for feedback on the game as a whole and although this is mainly being conducted through twitter or Reddit, I have neither so here’s to hoping this won’t fall on deaf ears. 1. Blue engram management, although these can be critical for playing catch up on power once you hit the soft cap they become an inescapable nuisance; I would like to see a auto dismantle function or op out option for Blue engrams. 2. A heroic strike playlist, I would like to see a playlist that is run like the witch queen campaign. Because darkness zones mean nothing and it would help highlight the work you all do by adding difficulty to the playlist 3. You should consider unvaulting the last mission from season of the Lost and retoole it some so it can be a strike. 4. New dialogue for most things in vanguard ops. Other than that Beyond light strikes and the two remaining Forsaken ones and cosmodrome, none of the dialogue from red war makes sense we felled the red legion and made peace with Caital (sorry for misspell) so none of the EDZ strikes make sense and none of the battle grounds do either. Also the dialogue for the witch queen strikes is awful, why are we returning the lucent have can probably manage the scorn in the dark city without Rhulk and why do we bother killing Alakul he’s guarding a shrine and not really bothering anybody why bother killing him if he’ll be back in an hour anyway? Both strikes need stakes to better define why risk guardians when these things are resolved or under control. 4. New stasis mods, fragments, grenades, and super. I can understand waiting for the latter things for awhile with Strand on the way but, mods are desperately needed. The generalist mods are great but the lack of variety, causes a lack of flexibility and creativity in builds for stasis (at least armor wise) 5. Dawnblade already needs a total rework the aspects (grenade in is okay) are disappointing and daybreak is almost if not as bad as it was at launch. I know well helps make it look okay but one super doesn’t make a whole subclass and outside of well and it’s defibrillator exotics the subclass is as habitable as real life mercury. 6. Give us a calendar for the season, you don’t have to tell us the season’s story but we should at least know what the IB and trials schedule is. 7. Rework exotic armor, a lot of it is out dated and can’t compete with newer or simply staples of a subclasses meta 8. Add a defining movement style to Void, with both strand and arc having unique movement and world interactions I think void could use something like that too because after all it is fiddling with extra dimensional energy 9. Rework the DPS super meta as of right now I feel that the supers that top the charts for damage don’t make sense I would recommend making single shot golden gun and striker missile the highest damaging as golden guns single shot for a crit has limited forgiveness and striker missile is high risk so both can be rather punishing here’s the order I’d recommend considering: 1. Striker Missile (vulnerability) 2. Single shot golden gun ( no recovery if missed) 3. 3 shot golden gun (requires crit) 4. Chaos reach (time investment) 5. Slova bomb (no lasting effect) 6. Blade barrage ( serves no other purpose) 7. Vortex nova bomb (can’t move with the boss) 8. Gathering storm (has slightly more utility than vortex) 9. Burning maul (it’s a big spiny hammer why not (if taken seriously move it to 3rd)) 10. 3 shot tether ( it’s supposed to act in a support function) 11. Tether (lasts longer than 3 shot) 10. Buff Stormtrance damage so it can at least be effective as Nova warp These are my top 10 suggestions, I know it’s warlock biased but that’s the class I play and know about. Honestly if someone at Bungie reads this I’d pay most attention to suggestions 1, 6 and 9 the most but definitely consider 2,3&4 as well. Thank you for finally reaching out to the community.

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