Gambit needs to go into planets like they did with the “Contact” event before the planets got sunset.
We need more planetary content not playlists.
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I'm not familiar with the Contact event, I'm a finely-aged blueberry from S15. What did Contact do? And while tossing more maps in the mode would be a nice addition, I feel that by polishing the gamemode with balances, adjustments, and even reworks would help make the mode appealing to more players. Once there's a good gambit player count, then some new maps should definitely be made!
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Edited by hate n payne: 12/9/2022 8:47:07 AMThe Contact event was basically Gambit with enemies being the invaders versus players on several different sunset planets. Imagine the Prophecy dungeon second encounter but with an invasion concept on non-Taken planets. Yea that sounds good in theory but it will not fix the main problem that is plaguing Gambit. Gambit’s main issue I see currently is how it takes the worse of PVP and PVE and mixes it into one playlist. Anything that becomes oppressive, broken or neutered in PVP and PVE becomes extremely heighten in those adjectives for Gambit. It is further thrown off balance with the invader being overpowered for doing a fourth or none of the work on their team in combination with health gating with the boss. I want Gambit to work but I feel the atmosphere for the mode needs to be more PVE oriented versus having a PVP atmosphere with PVE enemies.