Stasis has always been weird with champs. Typically slowing or freezing them will cancel their stun.
But overload stasis nades have been a thing in the past and has worked great before.
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Well yes... freezing or slowing them does cancel the stun, but my more important point here then being: why would they have a stasis grenade mod that is "stong against OL champs?" It'll stun them, but then immediately cancel the stun and allow health regen. Seems counterintuitive.
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It’s worked in the past, so I’m assuming that it’ll work again.
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It hasn't worked in the past with champions. Example: Glassway GM. A shadebinder is almost a necessity. Hitting an OL champion with a bleakwatcher or freezing them, automatically and instantly un-stuns and allows health regen. Am i missing something here?
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Edited by Alpha277: 12/8/2022 2:25:48 AMOverload stasis grenade has worked in the past is what I’m saying.