Destiny 2 has always been a rough game. They've been doing nothing but putting band-aids and new coats of paint on it since Forsaken. Sure, the band-aids improve experiences in some cases, but the core gameplay loop has always been rotten in my opinion. I've made so many posts about it. And I've been torched by a lot of the community that is now realizing what I've been saying for years.
You can only band-aid something for so long. When even your shills start to turn on you, that's when you know you're failing big time. Saw it during Red War when the game was at its true lowest. Destiny 2 has evolved into nothing more than an amalgamation of tired and boring concepts because those made money and Bungie is too scared to try and truly innovate just like majority of all AAA game devs these days.
Destiny 2: If It Makes Money, Why Change?
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Edited by Rogue: 11/30/2022 6:55:42 AMEvery step destiny 2 takes forward I miss Red War more and more. The game has been going down hill since then. Forsaken was the product of a bunch of different studios workin together, Bungie deserves very little credit for it. For all the investment activision put into forsaken, it still wasn’t good enough to meet activisions expectations. Having 4-5 studios, thousands and thousands of people standing behind them, Bungie still failed. Last wish is all that remains. That’s the lasting legacy of all those millions of dollars and thousands of people, and raid where 99% of people skip the final boss.
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A game in the 6th year of its lifecycle is hardly a failure. At least not from a commercial PoV.
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Edited by Rogue: 11/30/2022 2:17:34 PMActivision left because Destiny couldn’t turn a profit like other games with similar budgets. It’s financially viable, but it missed the mark by orders of magnitude. It seems to also only be going down hill in quality as they slide towards that 10 year finishing line.
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Activision had a different vision and D2 didn't fit in. That's all. What's good for the goose isn't necessarily good for the gander. The game itself has been a commercial success and allowed B to triple their ops in size.