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Destiny 2

Discuss all things Destiny 2.
11/6/2022 8:58:14 AM
20

Travel should not interrupt players in menu

I cannot be the only one browsing my inventory, quests, bounties or changing mods while travelling or queuing for activities. I think being interrupted by the travel is one of the most annoying situation in the game by far 😆. This should be a seamless and transparent experience, maybe with simply a banner saying we arrived at destination or the activity is now beginning.

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  • Time to re-post this reply then: The other hand is due to spaghetti code from D1, the issue is that if they DIDNT, there's a chance that you'd legitimately LOSE YOUR WEAPONS if something hiccuped at the wrong point in a transition. So they force you out as a lesser of two evils. ---- It's what I've seen people referring to for years, people always mentioning a developer talking about it since D1 but despite all my digging into which dev / who actually started it, that's nearly 10 years ago by now and the actual source of the comment appears to be lost to the sands of time. Consider this [url=https://www.reddit.com/r/DestinyTheGame/comments/2jzeox/missing_vault_items/]thread from 2015[/url] which has another similar post linked in comments. And there's also [url=https://www.reddit.com/r/DestinyTheGame/comments/4eb191/dear_bungie_can_i_stay_in_my_menu_please/?ref=search_posts]another thread from 2015[/url] with comments about that happening in Y1 D1 stating why it was done [url=https://www.reddit.com/r/DestinyTheGame/comments/3sdu6m/items_sent_to_the_postmaster_can_be_permanently/]This post[/url] also links to a Bungie Help article that no longer exists about items being lost from Nov 11, 2015. [url=https://www.reddit.com/r/DestinyTheGame/comments/3sdu6m/comment/cwx0wmr/?context=3]Cozmo replied there[/url]

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